League + build for 20 minuets = Boring

Hazardus ducees·6/18/2018, 9:39:17 PM·1 votes·436 views

Am I the only one who sees how boring the game is? If you came here, you're probably in the same boat. The game is really basic and straight forward. Why don't we change up how the game is won? Or let alone played? I don't understand. If you are in any type of ELO, platinum or below you have to understand that having a small opportunity to get ahead has the means for everyone. That means, if you get ahead to carry, so can everyone else. Or more likely, that 200 gold lead would ultimately leave no potential.

Now a days, you will have to lead by 5 kills and both towers in your lane because most likely you will win your lane with much more gold, but the moment you leave your lane everyone else loses their tower... or is much more likely about to lose theirs. The early game of 10 minuets restricts the amount of damage put out, which for a lane with 2 people (talking to you bottom lane) I can understand why, but the error is still straight forward. Destroy the turret in front of you, then the inhibitor and last but not least the nexus. The game is nothing about actually enjoying the game. Basically the game is a race against time because everything has a timer on when something can happen. When you can gain gold, when you can kill champions or minions, when you can destroy turrets.

But why don't we change that field up? Like, making the inhibitor die out or place some type of cripple on their team if your team has too many allied deaths. If this game is so concentrated on team effort, then make a substantial reason to play as a team. Give towers some type of buff. Have the jungle play some type of part by being apart of the minion raid. Or how about actually winning the game if a teammate has reached 30 kills alone, or the team has reached 80 kills altogether. Why not make it so you can give allies your hard earned gold?

What I am putting out here is that, this game is not a Team Oriented game and the creators are doing everything in their power to give the illusion that this game is exactly that. Otherwise, they would let some of these things that seem stupid or busted hold validity in gameplay. Because after awhile, if everyone holds out, everyone gets to level 18. Everyone gets the gold- everyone gets the "full build". Eventually someone does something cheap, GG.

So why not make it so there are different ways to win? Like, max cap of team's killed minions or max cap of gold, or quests, or etc. I would love to be able to do something like queuing up like 5k "_____" and win the game. Hell, opening up the possibilities for criteria to win are endless and will make the way to end the game, much more competitive. The game itself is boring and to follow the exact same structure just to win makes you want to play 1 game and leave.

0 Comments