
Lock down, cc and peel, can cause disruption and punish people out of position along with being tanky. Weakness: lack of escapes, when they go in, they better hope their team will commit or they just die for nothing because of their teammates.

Reliable first pick, can offer peel, control and sustain, flexible build and are hard to catch.
the "I'll do the carrying by myself".
The anti-dive. Good protection, can punish engages, and can turn the tide of a team fight.
If you're playing this, you're cheating. ^^
Most important is positioning and vision, paying attention to cool downs, and locking down the enemy carries while keeping yours safe.
As for who I like on my team, I don't really care as long as they can pilot the champion and know when and where to be, and what to do.
Also, did you really have to flex being a Harvard grad? It doesn't really matter, because in this game, you are a "player" like everyone else.