Did the Irelia rework really achieve what Riot wanted?

ankoanko19·1/27/2019, 3:42:43 PM·13 votes·6,590 views

Irelia was apparently supposed to fit some sort of telekinetic blade dancer. Honestly, I can't see a lot of differences between the old one or the new one.

The new one needs to use her passive to attack with basic AA's (Like old Irelias W). Like there is no special interaction, she AA's like everyone else. It's just the old W but with better visuals.

The old Irelia used her blades to stun you or slow you. The new one just randomly summons 2 blades that collide and stuns everything in their path.

The old and current R both stem from some sort of randomness in her kit. It doesnt have any sort of flow.

The only thing I can agree on that sort of achieved what Riot wanted was her W. She uses her current blades to surround herself against incoming attacks. But even then, this W is probably the worst part of her kit since it makes a blade dancer stand still.

So Imo it was a failed rework, why not partially revert her kit but keep the VU? Like the old one wasnt nearly as toxic as the current one is.

11 Comments

ExpStealer1/27/2019, 7:07:03 PM11 votes

I see what you mean, but it did achieve it. Old Irelia simply held some sort of a large blade and had an ornament behind her back, which didn't serve much purpose. The only remotely telekinetic ability was her ult. But Kata was already throwing knifes (daggers) everywhere and you don't need telekinesis for that.

New Irelia has bigger basic attack range due to her blades, which she manipulates all the time. She puts blades on the ground at very long range and throws a barrage of them without so much as touching any of it. She just feels mobile and telekinetic and that's the whole point of it.

Lanman1/27/2019, 10:55:56 PM4 votes

I think that the change in her stun from a point-and-click if you have lower health than your opponent, to a skill shot that also rewards you with a Q reset on top of the stun for landing it is a marked improvement. I definitely agree that her w is a nice change, but her ult was largely useless before the change. Most irelia's would spam it just to wave clear, at most it was a little damage and a Sheen proc. Now instead of throwing knives she will throw down a barrage of them, to fight in an arena of blades. I think her new kit makes a lot more sense than the old one.

Et Tu Geddn XNa 1/27/2019, 4:42:44 PM4 votes

Of course it achieved what riot wanted think how much much money riot got on irelia skins after that ?

Irelia Bot1/27/2019, 7:20:14 PM3 votes

Yes and no. I am fairy sure one of the goals of any rework is not to make a champ pick or ban in competitive which to some degree has happened.

I would have honestly been fine of Q reset on kill staying and the marks only reduced the cooldown time of Q by 70% allowing for better stats elsewhere and being an improvement over old Irelia where using Q to get onto a champ but not being able to kill them was not a good feeling use of Q. Having Q up 1.5 to 2 seconds laters would however make it feel good to use to get close.

It jsut seems like riot is taking everything out of Irelia's kit and some of the changes are seriously going to make the data inaccurate since doing less damage to minions will result in people who have gotten use to how low minions have to be for a reset are screwing up a lot meaning they are literally a sitting duck.

And the reduced damage on Q to minions in 9.2 is something that is making basically all Irelia players screw up a lot right now because it is a core part of her kit and minions now have to be lower health to actually kill. No other champ in the game has this kind of problem when ability is nerfed like Irelia's Q was nerfed since no other champs have a resetting ability as a focus of their kit and the only champ that I would say is at all comparable is Katarina who jsut has to be part of the kill. A few others have a reset but Trist and Kha are not doing it to minions all the time. This is more a screwing with consistency nerf which are the worst feeling nerfs in general.

Linna Excel1/27/2019, 7:29:58 PM2 votes

I miss the old frostbutt. I also liked the old blade design compared to the new one. The new one is viable and I'm glad riot kept her Q, however overall I think the rework is a mess.

  1. I don't like the passive and riot gutted its raison d'etre.
  2. The old W wasn't that interesting, but I think they could have done more with it to make it so. The new one is interesting, but it's hard for the devs to balance. My biggest problem with riot's current champ design philosophy is they are making champs live balance can't work with.
  3. For her E, somehow they made the hated stun worse. It's harder to use for new irelia players, but once you learn it it's worse for the other team.
  4. Her new passive makes her feel too much like Katarina IMO with all the bouncing around she does, plus riot had to nerf it because of live balance.
  5. With her new blade design, I feel like she should have been a ranged champ and not a melee champ. She's got these magical floating blades that fly everywhere expect for her basic AAs? This is BS.
chipndip12/15/2020, 2:42:46 AM1 votes

{quoted}

Irelia was apparently supposed to fit some sort of telekinetic blade dancer. Honestly, I can't see a lot of differences between the old one or the new one.

The new one needs to use her passive to attack with basic AA's (Like old Irelias W). Like there is no special interaction, she AA's like everyone else. It's just the old W but with better visuals.

The point is that she increases tempo and dances faster as you stack it.

The old Irelia used her blades to stun you or slow you. The new one just randomly summons 2 blades that collide and stuns everything in their path.

TELEKINESIS

The old and current R both stem from some sort of randomness in her kit. It doesnt have any sort of flow.

New R makes a space where Irelia flows through the battlefield, jumping from one opponent to the next.

The only thing I can agree on that sort of achieved what Riot wanted was her W. She uses her current blades to surround herself against incoming attacks. But even then, this W is probably the worst part of her kit since it makes a blade dancer stand still.

W is playing the pauses

So Imo it was a failed rework

You guys are so thirsty to say this stupid fucking line about the same few champs, I swear to Christ. Why even phrase it as a question? Like, REALLY, this post doesn't even try to consider why kit elements are one way or another, then just says "Yup this shit sucks!" out of nowhere simply because the OP is probably still salty about the days Irelia was overtuned. "Failed rework" is starting to become my most hated buzzword.

Ayzev1/27/2019, 7:50:17 PM1 votes

Irelia is what happens when you try to change a kit to live up to some fantasy, while keeping the core parts of a kit that... had nothing that lives up to that fantasy. They tried to achieve two contradictory things and thus both of these things ended up half-assed.

Ragnaveil1/27/2019, 10:26:42 PM1 votes

Idk, it achieves what was a concept poorly represented and make it the best it could. Compare her to Aatrox, who is nothing like his old kit except the revive mechanic, who is slated to get hit with honestly a gameplay killing nerf. Irelia is barely surviving from these nerfs, but Aatrox won't likely survive the ones on the PBE (there are more coming).

wildfox9T1/28/2019, 12:33:24 AM1 votes

The old and current R both stem from some sort of randomness in her kit. It doesnt have any sort of flow.

her new ult it's basically "i missed my E reset but i still fk your ass"

Knowskills2/15/2020, 1:49:47 AM1 votes

I have not played in years, and now I remember why, Irelia has been ruined.....

I loved the old play style... Why not just nerf some damage or something.....