Blitz good, bad, and fixes (my opinion)

The Ecdysiast·8/18/2018, 8:36:36 PM·2 votes·1,290 views

#The good

  • Duo jungling is pretty cool.
  • Champions with knockbacks are hilarious in Bardle Royale.
  • It's fun seeing old items.
  • The tower on the topside of the map is a good touch.
  • The rate of item acquisition is as fast as it needs to be.
  • Killing Devil Teemo is always fun, but the gold noise is too loud
  • King of the Hill is fun as Pantheon.

#The bad (and possible fixes)

  • Ivern has literally no passive on this map. (He'll need a map-specific buff to deal with this, since obviously letting him use it would be insane)
  • That said, it's not so fun that there is only 1 red and 1 blue on the map. (Not sure how this would be fixed, or if it needs to be)
  • Kayn and some other assassins are far too powerful with item 4004 (Since it's still in testing, I won't suggest anything)
  • Wriggle's Lantern isn't at all what it used to be, so it being there is kind of dumb. (Doesn't need fixing, just makes me sad)
  • We didn't get Trickster's Glass, Typhoon Claws, or Puppeteer. (Put them in.)
  • It's too easy to ward everywhere, even despite the large number of tiny bushes. (decrease trinkets to 1 or increase the size of the small bushes)
  • The map's look overall, but they've said everything is just a placeholder.
  • Not having sums during the snowball fight kinda sucks. (have it replace the trinket instead)
  • It's extremely frustrating to be ahead and then lose because your nexus literally walked to the enemy base for them. (could grow stronger the closer it gets to the enemy base, to maintain the lead but still give them a chance)

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