5 Comments

Mimy10/8/2015, 9:37:29 PM1 votes

"Suddenly" ? o-o

Chuck Charles10/8/2015, 9:52:02 PM1 votes

only one aspect of his kit is overpowered and it is his ultimate passive. Riot themselves have said this is overtuned to make up for the fact that he is pretty much lackluster in all other areas of his game. If they didn't make his R passive overpowered he would probably never be played.

personally I don't know how I feel about tahm. I've always felt the devourer mechanic on allies was way too strong, but the biggest issue is the E active to make him this incredible two full health bar tank in the middle of team fights. the passive on his ulti does way too much damage. I've seen games where its doing close to 300 magic damage on hit which is insane for someone building full tank

ValyrianBlade10/8/2015, 10:17:54 PM1 votes

Yes, TK has always been OP since release.

Whether it's the % of his bonus health passive as magic damage from his R, his double free health on his E (combined making health stacking WAY too efficient on him, then add in Titanic Hydra...), or the fact that he can swallow allies to save them from literally anything (oh, you just landed a really difficult to land stun on my squishy? Nom-nom-nom), or the fact that his 2 second 70% slow is only on a 6 second base cooldown (so 3.6 seconds if max CDR).

He's way overtuned.

To start getting him balanced: Slow cooldown increased (to 8 seconds probably, or to 10/9/8/7/6). Reduce how much gray health he gets (perhaps 1/2 or 2/3 instead of all damage taken). Change/Lower the bonus magic damage on his ult to 20/30/40 + 2%/3.5%/5% of his bonus health.

At least if you start this way, you can give him power where he is unique (in his swallowing an ally / enemy, and his 2 man semi-teleport). There's no reason to make him simultaneously a ridiculously strong tank, duelist, and peeler.