Overall Player Score AND Win Percentage based Ranked System
So let's address an issue that seems to be affecting our ranked system, shall we? While a lot of people don't believe in getting stuck in low elo because of the play of others, it can seem quite the opposite for some players when they have game after game with intentional feeders or players just at something much higher than their skill level. Being demoted can be tilting, especially when you're in an environment when it seems to be the fault of the players choosing toxicity over improving their play style. From what I can see, this causes bronze to be a mix of players of all skill types and completely unbalanced in match ups.
The solution I am here to pitch today is a theoretical ranked system based on overall player score (kda, vision score, farm, objectives, dmg, etc) AND win-loss ratio similar to how CS:GO ranks players to eliminate that pesky issue. For example, if you lose, but your OPS is average or above average you still gain a few points towards your next rank instead of losing points. However, if your OPS is bad and your team loses you lose points towards your next rank.
winning teams would still receive the same points at end game, the system would take the data from the losing team and run it through an algorithm based on average player skill for their tier, if they are performing higher than the average in a majority of every detail even down to how many times they click and whether or not they're focusing the right champions or roaming just right so that they can assist their jg or fellow laners, they wont lose points. (whether or not they deserve a couple points for it could be reflective of honor level to promote healthy team-play)
Freelance Developer by the Summoner Name of Darqstar is willing to develop the code for this style of system for Riot just to see it happen.
What are the thoughts of the community?
isn't considered an auto-loss. 