@Riot A couple of changes you can add/change to the Azir Rework
- Increase his Q range during Shifting Sands (E)
- Grant Shield at end of Shift Sands instead of start (this way you can actually block damage when you reach your destination or you can just do a short dash for the shield)
- Note: I don't like how they removed the ability to stop dashes from his ultimate Increase the duration of the wall OR increase the units the ult comes behind Azir (The charge begins slightly more behind Azir, making it easier to set up Emperor's Divide with Shifting Sands.)
- Towers already all fairly easy late game, make it so you gain more advantages stay beside your tower (bonus resistances for azir, attacking azir causes the tower to attack a bit faster or deal more damage to champions, etc.) and make it scale as you approach the late game.
- Bring back the bonus movement speed after passing the wall (maybe a buff that greatly increases your movement speed but quickly decays only once per ally champion)
- "[new effect] if Azir hits an enemy champions, he halts his dash and instantly prepares a new Sand Soldier (W)" POSSIBLY MAYBE instead of giving you a new Sand Soldier you can reduce the cooldown of Shifting Sands by half when Azir hits an enemy champion. I personally like this as you can go in and out and encourage the use of drifting. Like imagine doing the shurima shuffle, deal some damage as they are cc'ed by your ultimate and then idk hourglass? Then you can just dash back out quicker.
Out of all the changes, I like the 1st one and the 6th one as they encourage the use of drifting and doing the shurima shuffle.
PLEASE DON'T JUST DOWNVOTE JUST CUZ YOU DON'T LIKE WHAT I TYPED. IF YOU DON'T LIKE IT, TELL ME IN THE COMMENTS, THESE ARE JUST MY IDEAS.