Bruisers and their power

SP Dodgecity·4/7/2017, 5:37:48 PM·2 votes·1,309 views

Bruisers have been and often are overpowered in every sense of the word. Now this isn't a rage post, I'd like to have an actual conversation about the issue and here are my points.

Tanks: Hard to kill, low-mid damage, and low-high CC/initiate abilities Bruisers: Hard to kill, HIGH damage, mid-high CC/initiate abilities, typical builds include on-hit effects and high amounts of sustain

The problem I see with this, lets use Jax for an example and before we even begin. I realize that there are champs in this game that you have to focus that are considered hyper-carries or they're just naturally strong enough to carry matches and require counter play, focus, and counter building with items (or just banning them in general). I get that. I understand how that works, and I'm not complaining about losing to Bruisers because our teams are still winning pretty consistently.

No the Problem I have is the concept in general. I don't believe that even a semi-balanced game should have Champions on that high of the spectrum of power or potential power. I understand the need for DPS oriented champs like ADC's and Mid-laners, but allowing a champ to have the best of both worlds is un-balanced by very nature.

Giving a champ: mobility, CC, damage, sustain, initiate, Health, armor, magic resist, etc. Giving a champ all of these strengths and then 4 other team members to support and power up their carry. You create a un-balanced game (Lets be honest League aint balanced in general) This goes for other champ types as well. An ADC who can build more health, armor, and MR, but can still do high loads of damage is also broken or un-balanced. Or an Mid-laner, etc.

Allowing the best of both worlds defeats the purpose and balance of the game.

Balancing in general is poor right now, there are dozens and dozens of champs that are, "Off meta" and just don't have nearly the same impact on the game as other champs do which makes no sense, I understand how it happens but instead of making new champs, and making nice looking art; we should instead of much more focus on balancing and making old champs more viable.

42 Comments

Mecha MaIphite4/7/2017, 6:07:13 PM3 votes

What do you mean bruisers have mid-high CC, while tanks have less?

Nhifu4/7/2017, 6:03:00 PM2 votes

Bruisers suck. Thanks alot lulu

Big Lincoln4/7/2017, 6:10:28 PM2 votes

itt we pretend bruisers are good

MissingKayo4/7/2017, 10:27:07 PM2 votes

No. You are plain wrong.

ChaddyFantome4/7/2017, 5:47:07 PM1 votes

Ideally I feel that Fighters/Bruisers shouldn't have all of those hings at all to begin with,

A Fighter with high damage and Tankiness (Juggernauts) should pay for it with low CC and Engage. A Fighter with High damage, engage (Divers) should pay for it with being squishy

TheHappyReaperz4/7/2017, 5:45:09 PM1 votes

While bruisers are hard to kill, they are nowhere near as hard to kill as tanks. I can see what you mean in how their kits can be overloaded, but, most bruisers make trade-offs. Their damage isn't as high as some champions, but they are pretty tanky. For example, Aatrox. With Aatrox you either have initiation, or CC. Damage or sustain. Bruisers make trade-offs. Also, Jax isn't a bruiser. He's a skirmisher. They are more of a class that relies on windows of power, as well as late game hyper-carry.

WalkingInACircle4/7/2017, 6:17:51 PM1 votes

They should be dominant duelists. They have crap team fighting because they can't itemize offense and defense efficiently and there is no way to position safely for a melee in a team fight.

There is no such thing as a melee carry in a Moba, no matter how many times its been tried, without forced numerical superiority. E.g. Darius getting 200 free ad.