I like the new ap changes but...
Check why they change AP items, the AD items are just in the same spot right now but it's even worse, and while mages get new items (
) the ADC meta is the most boring one, 80% of the builds are the same, few exceptions though (
)
And those ADC have a strong aura in game for this.
The adc meta would be really better if the items were to deal less but to become more situational and give counterplay regarding the enemy teamcomp or which character you picked..
Two things bothering me as en example :
This item is built by almost EVERY AD character even assasins, bruisers, it feels really unspecific when you want to rely on AA as an ADC, though it still makes a lot of sense with some (
as an example )
Second, why do i get rekt by an unfed APC when I am fed as an ADC ? the AP guy can go for this
while an ADC can't really go for
which doesn't really help, and even ADC items deal so much and are so expensive that you simply can't build anything and you most rush the usual (
/
) before you can really build anything specific.
I know AP carries are supposed to burst ADC down so they counter their DPS damages, but still I really don't like it when a 0/3 APC one shots me and i can't do anything even if i'm 5/0.
It's the whole power budget of ADC items which has a problem to me, it's to damage centered, so you can't allow ADC to have very specific counterplay options in their build, because they would be completely OP by then,
TL.DR Less damage to ADCs more buildpath options for more specific situations.