Lissandra’s passive

Aurelion Solari·4/3/2018, 9:09:41 AM·28 votes·2,735 views

Lisaandra’s passive is fairly underwhelming now as manaflow band essentially does it’s job but better, and work on it has been unfruitful, so with all the crazy people on boards what cool stuff can you find to replace this passive and make Lissandra’s passive unique, cohesive, and visceral? Bonus points if you design like Camille’s designer.

54 Comments

Ariel the Cruel4/3/2018, 7:29:21 PM8 votes

Some years ago (Back on the old forums), there was red discussion of giving her a passive similar to Malphite's. I think that could be an interesting direction.

Passive: IceBorn Obstruction Lissandra takes 5-25% (Based on level) reduced damage from enemies while they are affected by the CC from her abilities (Anything that affects her live passive).

This would encourage her more dive-heavy play styles. Reduced drastically early game to prevent her from auto-winning trades in lane phase.

Passive: IceBorn Legacy "This is but a battle, I've already won the war." After being out of combat for 5 seconds, Lissandra's base mana regen is increased by 100-500%.

If we want to keep the sustain mechanic, this will let her become a mage Garen and loosen her itemization options a bit.

Iceborn Tactics When ever Lissandra CC's an enemy, she gains 10% bonus move speed for 1.5 seconds. If she CC's an enemy champion, she gains an additional 10% move speed and ignores unit collision.

While under the effect of Iceborn Tactics, Lissandra can recast <E> while immobilized. This does not remove the immobilizing effect.

Because, during release, Riot identified her as a kiting poke mage. (>_>)

Hekinokurohyou4/3/2018, 9:53:11 AM7 votes

She needs to just be completely reworked. She is terrible in my opinion. Ill try to think of a better kit for her and come back in a bit with some ideas.

Remedy9444/3/2018, 6:01:35 PM7 votes

I am a Vladimir main but I played some Lissandra prior seasons and enjoyed her. As everyone knows, she just has no business in this meta. I played her recently to feel her out again and just a few quick observations. She does not scale, once mid game comes it's like you never do more dmg and everyone outscales you. In a meta where so much damage is being thrown around, you feel outclassed. And to be honest I thought it is relatively common knowledge her passive is easily one of the worst? I agree with a lot of you guys though, I don't feel she needs a rework. Just needs a new passive and a little damage.

PopcornBunni4/3/2018, 3:05:00 PM4 votes

I know she's classified by Riot themselves as a burst mage, but she has a lot more in common with battlemages, and I think she could stand to have her abilities and passive built around that.

  • P is a sustain assistance: Vladimir Swain
  • Q is an extremely low cooldown "pecking" tool: Ryze Taliyah Cassiopeia Karthus Rumble
  • W is a tiny range aoe in the thick of battle: Vladimir AurelionSol Karthus Rumble
  • E is a two-part, slow, but wide projectile: Swain Anivia ViktorAurelionSol
  • R is a self survival tool and a short range point and click cc: Vladimir Ryze Swain Anivia Malzahar

The only common battlemage trait she's missing is the area control tools of Anivia Viktor Cassiopeia Taliyah Karthus Rumble. Even then her E has a threat of activation component that gives her a similar kind of zoning potential.

Maybe have her passive work something like Presence of Mind, where she has a brief window to use her low cooldown Q and EW combo in their entirety at no cost by building up stacks of Dark Ice from ccing enemies.

PhearBunny4/3/2018, 6:08:32 PM2 votes

I been saying for over a year now that Lissandra needs her passive changed to be.... Same thing it does now, in addition to-- It enhances the effectiveness of the ability she uses. Q-deals 100% extra damage. W- doubles root duration. E-breaks CC(so it cant be stopped). R-Lasts 0.75seconds longer, deals 0.75seconds worth of extra damage.

Also it should be noted, she isn't a bad champ. She just doesn't fit the meta right now, because shes an anti assassin mage, like that is literally her whole purpose is to be a anti assassin pick. But assassins are worthless garbage this season, so Lissandra is on the sidelines.

skocc4/3/2018, 11:32:32 PM2 votes

I think she should have a defensive passive, because she is a battle mage, and is always in the middle of the fight, something like:

Frozen Skin : Lissandra has a layer of ice around her that is equal to 20 - 30% of her health, the ice absorbs 20% of the damage she takes, and shatters in an area, dealing small AoE damage, based on the damage taken. Lissandra recharges the shield by damaging enemy units and champions.

So its like a more complex Malphite passive, where it only gives damage reduction while its active, but also deals small AoE damage, to nearby enemy units when they attack her.

Teridax684/4/2018, 1:01:57 AM2 votes

A few ideas I had in mind for a new Liss passive:


#Option 1: Ice trail

  • Innate - Black Ice: Lissandra's abilities leave behind a trail of Black Ice that lingers for 3 seconds, and slows all enemies on it by 20%. While on the trail, Lissandra also gains 5 - 90 (+ 10% AP) bonus armor and magic resistance.
  • Base armor lowered.
  • Q no longer slows, mana cost reduced.
  • W now travels across all Black Ice connected to its zone, rooting enemies caught within.
  • R now increases Black Ice's slow at every rank to its own slow (slow value might then need to be lowered).

Idea here is to generate gameplay where Lissandra creates zones of control in close quarters and fights inside them. It's thematic, since Lissandra spreads Black Ice wherever she goes, though I'm not sure if this would create moments of high impact that players are expecting.


#Option 2: Ice touch

  • Innate - Touch of the Ice Witch: Lissandra's next basic attack is periodically enhanced to deal magic damage and slow the target enemy by 25% for 1.5 seconds. Additionally, a direct hit from an Ice Shard against the target while they remain slowed shatters them, dealing 30 - 110 (+ 55% AP) bonus magic damage, and refunds its mana cost.
  • Q no longer slows, mana cost reduced.

Idea here is to aim fully for having a passive with strong impact that also provides a lot of gameplay in lane, where Liss gets to telegraph her intention to go for an extra-strong spear. Additionally, it takes the idea of her current Manaflow Band passive, and instead ties it into something a lot more interactive. The idea of a shatter effect, however, is already present on Anivia, and so may tread on her toes a little.


#Option 3: Ice shield

  • Innate - Iceborn: Lissandra shields herself from 52 - 100 (+ 30% AP) damage for the next 2 seconds whenever she deals ability damage to an enemy champion. Lissandra can trigger this effect independently on each champion, and Iceborn has a static cooldown for each champion.
  • Base health lowered.
  • Q mana cost reduced.

Idea here is to play up more on Lissandra's ability to stay alive in close quarters and try to incorporate the idea of a shield that so many players have suggested. This could give her some interesting dueling interactions in lane, while then letting her transition better to teamfights later on. The main problem with this idea is that Riot has said that they've apparently already tried testing shields on her, and they didn't go so well, so maybe this passive would have a problem I'm not seeing.

Tomoe Gozen4/3/2018, 10:27:03 PM1 votes

[{quoted}](name=Aurelion Solari,realm=NA,application-id=3ErqAdtq,discussion-id=FZizfGN9,comment-id=,timestamp=2018-04-03T09:09:41.636+0000)

Lisaandra&rsquo;s passive is fairly underwhelming now as manaflow band essentially does it&rsquo;s job but better, and work on it has been unfruitful, so with all the crazy people on boards what cool stuff can you find to replace this passive and make Lissandra&rsquo;s passive unique, cohesive, and visceral? Bonus points if you design like Camille&rsquo;s designer.

Here's my take on it:

#New Passive: Black Ice Clusters

Upon hitting an enemy, Lissandra's spells shatter and leave Black Ice Clusters that deal damage to enemies that touch them and slow them for 1.5 seconds. If they stay in in a certain range of Black Ice clusters for 1.5 seconds, they freeze, rooting them in place for 1.5 seconds.

Lissandra's Black Ice Clusters also resonate when hit with her spells, providing additional effects to the spell that hit it. Only one spell can hit the clusters before they shatter and have to be made again. Lissandra can have 1/2/3 clusters out at one time and each cluster lasts for a few seconds. Clusters can resonate with each other to chain the effects of a specific spell that triggered the first cluster, if they're close enough.

#Q:

Works the same as now. When it shatters upon the contact with an enemy, it leaves a Black Ice Cluster for a few seconds.

#Q hits Cluster:

After being hit and a brief delay, the Cluster shatters, spraying ice shards in an area for the same damage. (Could also send the same Q in Liss's direction so essentially, it's a doble Q waveclear that can also poke the enemy going in Liss direction).

#W hits Cluster:

Cluster resonates and shatters, doubling Lissandra's W range. The frost lingers for a few seconds and thaws (slowly reducing its range over 2 seconds) but it can still root people who weren't rooted the first time. Targets who were rooted but stay on in the area are slowed by 15%.

#E hits Cluster:

Cluster resonates for a few seconds, allowing Lissandra to blink to its location even after her E has faded. If there are multiple Clusters around, all of them resonate and Lissandra can blink to any one of them, only once.

#R:

Can be used on allies to provide the same effects (and HP regen to her allies). Enemies damaged with R will spawn a Cluster on targeted locations. If used on an enemy, they are Nearsighted for the duration. "Entombed" is a state that cannot be cleansed, Nearsighted can.

#R hits Cluster:

Upon exiting the Living Tomb, Lissandra gets the protection of the Black Ice, giving her damage reduction for a few seconds (this effect only applies to her). Black Ice can shatter If hit 3/5/7 times by either a spell or an AA.


Now, i definitely went with something cool i'd like to see Lissandra with, not necessarily something that has good gameplay value. This is 99% out of the scope of what Riot said they was doing for Lissandra (just the passive, "maybe" a bit more) and is likely comparative to a GU. I'm not convinced Liss needs a GU as she has a solid thematic and gameplay that revolves around it, i just wish that her Black Ice is a gameplay mechanic and that she isn't just a mage that "freezes" her targets. Anivia, Ashe and Sejuani are already doing that.

Liss needs more damage. That's for sure. And i don't really think a new passive is going to fix all of her problems unless if her passive is straight damage oriented. But in that case, it might have to be a charged passive that's more like Spellbinder's effect. But if the enemies still stay out of your range, you'll have to spend in on a minion wave - it's more like Ashe's old charged crit passive. If you can't spend it on a minion wave but only on champions, then it's more like TF's old stun card duration that he could've always threatened over you as a conditional for easy harass/gank while he was farming casually.

TwinkiePro4/3/2018, 11:13:47 PM1 votes

Back when they had a passive rework on the PBE for lissandra on the PBE, she would cast a spell and weave AA in between. Each time would give her a stack that would make that auto attack do more damage and give her max mana. If it did this but instead increased her max HP/AP without giving her absurd infinite scaling damage I think it could work.

Unfortunately, we all know how all the basic stat passives fair these days. Lissandra with her one free spell, wukong with his little bit of armor and mr, and other stat sticks. Hopefully they will get more relevant passives.

Onotori4/3/2018, 11:15:14 PM1 votes

She's a combination of a poke mage and a diver, good in teamfights, and she's good at locking people down. She's also Freljord, similar to Braum, so why not do something similar to his passive and Sejuani's?

Whenever anyone is CCd by Liss, allies do more damage to them (halved effectiveness for Q/R slow), and whenever an ally CCs someone, Liss does more damage to them (during the duration of the CCs). Kind of promotes the whole dive-y teamfight-y aspect, and fits with the other Freljord guys.

Wild Geese4/4/2018, 1:58:14 AM1 votes

I like the idea of a passive on Lissandra that gives her some sort of scaling with armor... Thematically and mechanically would work well with her. Either turns armor to ap, or ap to armor.

Maybe something more complicated, but I like simple passives.

Aurelion Solari4/4/2018, 3:08:59 AM1 votes

Some interesting thoughts have bounced around in my head, from crazy cc passive to out of compact max mana. But I think I found something,

“If an enemy is movement impaired by Lissandra her next movement impairing spell applies brittle (X second cd)”

Succinct I think. there’s a lot that Lissandra likes about this though, she like the ability to extend the duration of her cc with brittle, and this adds to that fantasy of planning controlling ice mage, imagine the perfect w after ult slow hits, so much brittle so little time.

I think there merits of this are pretty good so with this you get the brittle damage which is nice , but thematically you’re getting even more control over time with the extended cc duration.

FrostQueensPlane4/4/2018, 10:06:54 AM1 votes

Her passive isn't her problem. Her problem is she does no damage. It doesn't matter wtf they mess with, if they don't make it so you can actually kill people she'll never be used as a solo laner.

Lady Hammerlock4/4/2018, 11:24:23 AM1 votes

As it stands though it's okay for the early game because Lissandra has god awful mana costs, and I personally tend to play around her passive when trading/poking

she needs way more adjustments than just her passive though

Regaly4/4/2018, 3:53:50 PM1 votes

I think her passive needs to focus more on her ability to CC people. I think right now she needs a small window of power when she engages the enemy team. Maybe a small shield or maybe even auto attack immunity. Something not too crazy because I know they have nerfed Lissandra in the past because she has had too much tankiness. Just a small buff in her passive where she gets rewarded for engaging a 5 man enemy team

Sukishoo4/4/2018, 6:41:04 PM1 votes

She's supposed to have some work done to her soon, especially that passive as seen here https://boards.na.leagueoflegends.com/en/c/developer-corner/NEyEiK8M-quick-gameplay-thoughts-march-7 I think by now it's probably gonna be around 8.9 so hopefully, we'll see something soon.

BIackLotuz11/21/2018, 2:25:36 AM1 votes

I am so upset they reworked her....i am a liss player this reworked make me wanna quit LOL, lol. (Please give me back the Old Liss!!!!)

Clockwork Mouse4/3/2018, 3:37:15 PM1 votes

I say make her passive a stacking thing like Swain or the new Irelia. After stacking it up to full, your next auto attack slows for 99% or something like that. Just something to add to her image of this cold, CC chaining monster

Kaìju4/3/2018, 5:04:36 PM1 votes

Could she perhaps get a passive where landing CC on the enemy gives her resistances? Like slows grant a flat resistance buff and hard CC is a % buff? It would help her identity as a battle mage, being more if a heavy, battle mage. Like I think of Lissandra and I think of like a battle tank, not a League tank, a treads and cannon tank. Kinda slow, maybe not the most graceful, but get the fuck out of the way.

Snowman Arc4/3/2018, 7:34:55 PM1 votes

To be honest, I tend to like her passive more and more as time goes on. Having good lane control and lane pushing is essential for a mid laner, and having free spells to cast is necessary.

Akenero4/3/2018, 8:22:21 PM1 votes

they've been trying to give her a new passive for about 2 years or more.

JarodDempsey4/3/2018, 9:39:36 PM1 votes

they said she'd be getting a new passive (which she needs), she also needs better survivability and more burst but the last mention of her was on february 9th. They originally said she had changes slated for patch 8.6 but that definitely didnt happen. I would say she needs a who rework, maybe just some burst increase for the loss of thunderlords in addition to maybe a shield passive. They also were going to tweak her w i think but those changes looked really bad so thats the only good thing about them cancelling her promised 8.6 changes.

1v1 Terror4/3/2018, 10:21:00 PM1 votes

Reduce the mana cost on q by 20 at all ranks. Make slow on q 20%, stacking an additional 20% with every following q up to mac 60%. Make her passive: Landing hard cc on a champion re sets your q cd and makes it empowered dealing 25% bonus damage

IsoLyon4/4/2018, 2:51:42 AM

I'm relatively new to LoL and only started August last year and so far I've had a lot of fun with lissandra, even wanted to main her a couple of times, I too hope she finds a new passive and a place in the meta. From the games I have played it feels like you can;t build tanky because you get out-classed, you can't build hybrid because it's literally useless and the only way full dmg burst works is with electrocute and an opponent that feeds you kills so you get ahead.

Personally I don't mind what her passive gets changed to ( if it does) i just want something to happen with it.