[{quoted}](name=Aurelion Solari,realm=NA,application-id=3ErqAdtq,discussion-id=FZizfGN9,comment-id=,timestamp=2018-04-03T09:09:41.636+0000)
Lisaandra’s passive is fairly underwhelming now as manaflow band essentially does it’s job but better, and work on it has been unfruitful, so with all the crazy people on boards what cool stuff can you find to replace this passive and make Lissandra’s passive unique, cohesive, and visceral? Bonus points if you design like Camille’s designer.
Here's my take on it:
#New Passive:
Black Ice Clusters
Upon hitting an enemy, Lissandra's spells shatter and leave Black Ice Clusters that deal damage to enemies that touch them and slow them for 1.5 seconds. If they stay in in a certain range of Black Ice clusters for 1.5 seconds, they freeze, rooting them in place for 1.5 seconds.
Lissandra's Black Ice Clusters also resonate when hit with her spells, providing additional effects to the spell that hit it. Only one spell can hit the clusters before they shatter and have to be made again. Lissandra can have 1/2/3 clusters out at one time and each cluster lasts for a few seconds. Clusters can resonate with each other to chain the effects of a specific spell that triggered the first cluster, if they're close enough.
#Q:
Works the same as now.
When it shatters upon the contact with an enemy, it leaves a Black Ice Cluster for a few seconds.
#Q hits Cluster:
After being hit and a brief delay, the Cluster shatters, spraying ice shards in an area for the same damage. (Could also send the same Q in Liss's direction so essentially, it's a doble Q waveclear that can also poke the enemy going in Liss direction).
#W hits Cluster:
Cluster resonates and shatters, doubling Lissandra's W range. The frost lingers for a few seconds and thaws (slowly reducing its range over 2 seconds) but it can still root people who weren't rooted the first time. Targets who were rooted but stay on in the area are slowed by 15%.
#E hits Cluster:
Cluster resonates for a few seconds, allowing Lissandra to blink to its location even after her E has faded. If there are multiple Clusters around, all of them resonate and Lissandra can blink to any one of them, only once.
#R:
Can be used on allies to provide the same effects (and HP regen to her allies).
Enemies damaged with R will spawn a Cluster on targeted locations.
If used on an enemy, they are Nearsighted for the duration. "Entombed" is a state that cannot be cleansed, Nearsighted can.
#R hits Cluster:
Upon exiting the Living Tomb, Lissandra gets the protection of the Black Ice, giving her damage reduction for a few seconds (this effect only applies to her). Black Ice can shatter If hit 3/5/7 times by either a spell or an AA.
Now, i definitely went with something cool i'd like to see Lissandra with, not necessarily something that has good gameplay value. This is 99% out of the scope of what Riot said they was doing for Lissandra (just the passive, "maybe" a bit more) and is likely comparative to a GU. I'm not convinced Liss needs a GU as she has a solid thematic and gameplay that revolves around it, i just wish that her Black Ice is a gameplay mechanic and that she isn't just a mage that "freezes" her targets. Anivia, Ashe and Sejuani are already doing that.
Liss needs more damage.
That's for sure. And i don't really think a new passive is going to fix all of her problems unless if her passive is straight damage oriented. But in that case, it might have to be a charged passive that's more like Spellbinder's effect. But if the enemies still stay out of your range, you'll have to spend in on a minion wave - it's more like Ashe's old charged crit passive. If you can't spend it on a minion wave but only on champions, then it's more like TF's old stun card duration that he could've always threatened over you as a conditional for easy harass/gank while he was farming casually.