Karma seems a bit too strong.

vaderpl·11/18/2016, 10:29:43 PM·14 votes·2,078 views

That crazy ass 20% missing hp heal is not okay, neither is that aoe speed up shield which is basically a fukin ancient coin with 10000 ap janna shields

edit: Assuming 45% cdr and max rank: 19.8 second cd Karma reduces Mantra's cooldown by 2 / 2.5 / 3 seconds every time she damages an enemy champion with an ability, halved to 1 / 1.25 / 1.5 seconds when using basic attacks. 45% cdr Q at max rank = 2.75 second cd with a 60% ap ratio 90% with ult activated and aoe + bigger her w has a 90% ap ratio over 2 seconds. 6.6 second cd with 45% cdr. if you ult w that's a possible 3.25 second root plenty enough to throw more than one q and fucking obliterate whoever dares to step within 675/1000 with ult range of you lol. not to mention her 20% heal at the start + end of the chain

28 Comments

Catastrop11/19/2016, 12:58:31 AM6 votes

{quoted}

edit: Assuming 45% cdr and max rank: 19.8 second cd Karma reduces Mantra's cooldown by 2 / 2.5 / 3 seconds every time she damages an enemy champion with an ability, halved to 1 / 1.25 / 1.5 seconds when using basic attacks. 45% cdr Q at max rank = 2.75 second cd with a 60% ap ratio 90% with ult activated and aoe + bigger her w has a 90% ap ratio over 2 seconds. 6.6 second cd with 45% cdr. if you ult w that's a possible 3.25 second root plenty enough to throw more than one q and fucking obliterate whoever dares to step within 675/1000 with ult range of you lol. not to mention her 20% heal at the start + end of the chain

You list any champion's ideal scenario and they're always going to look retardedly OP.

Shadòw11/18/2016, 10:32:22 PM6 votes

the shield CD is the problem

QaznGod11/19/2016, 1:16:32 AM5 votes

Karma In general is strong? Or mid Karma or support? She's annoying bot lane but other supports do what she does better and her q can be avoided though it does chunk

Weathered11/18/2016, 10:31:34 PM5 votes

Thankfully she can only pick one and then it goes on cd.

Seenan11/19/2016, 3:38:41 AM4 votes

Hah, funny. I make several topics on Karma and this is the one that goes thru without a barrage of downvotes. Quality boards.

WhaiiSoSerious11/18/2016, 10:51:09 PM4 votes

They should seriously increase her mana costs. It's fucking stupid how she can spam skills.

IxtaliKing11/18/2016, 11:05:05 PM4 votes

Bring on that Karma rework then. Her kit needs to be revised, her 5.10 and 6.6 changes created more problems than they solved. Karma's RW would be better off as a flat heal which increases with missing hp. Her shield is also over buffed, bring back her shield bomb and let it rest.

AirKingNeo11/19/2016, 12:11:14 AM3 votes

What? Karma? Being strong? For the entire season? Yeah, makes sense.

Sassmast3r11/18/2016, 11:07:25 PM3 votes

Being a Karma main (thus hopefully giving my thoughts some credibility), I totally agree with you actually. I I think her W should function much differently because she's not a fighter. She's a mage. Give her some legitimate CC. A root for .5 second (unless Mantra'd) is alright I suppose, since her Mantra'd Q is where her power is (primarily). Mantra-ing it, however, should not give her healing at all. If anything, not even longer CC, since she doesn't even need that for landing her Q - it would only help the flare-up from the second portion of it (which typically doesn't land anyways because people aren't retarded and now that they should not stand in it).

If you ask me, her Mantra'd W should simply APPLY the .5 second CC twice as fast, as that would be most helpful and would actually force Karma to consider what she's doing. You want to land a Mantra'd Q's second part? You'll have to hope that your .5 second root is long enough and that the enemy doesn't escape. You want to make sure the enemy does NOT get away? Then too bad, you won't be getting any damage off afterwards, hope you brought your team with you. Even with max cooldown reduction, this modification to her Mantra'd W would not be abused to the same extent that the unnecessary 20% healing is as of late.

I would also argue that her E should give an initial speed boost that then DECAYS over x amount of time. I feel as if the biggest issue with her E is that, at 45% cooldown reduction, I can mindlessly spam that shit left and right and guarantee a few kills for my team simply due to the speed boost. Why in God's name am I using my shield for something other than shielding someone? If it absolutely has to give any movement speed, it should be either a smaller amount, or (Preferably) at a decaying rate once cast, but it certainly should not be a Sivir ultimate when used with Mantra, and an individualized Sivir ultimate when used w/o Mantra.

One final nerf that I think would really bring her in line is a shift in power on her Q. Nerf the base damage of her Q, in exchange for slightly higher ratios on the non-mantra'd and mantra'd form. I should NOT be playing midlane and buying things like Ardent Censer and Athene's along with some tanky items - those are for supports. However, due to it's (her Q's) high base damage and only 60% AP ratio, along with a terrible additional damage ratio when Mantra'd (unless you're lucky enough to land the detonation portion of it), why the hell would I even bother building damage? I've got base Q damage already, and shit if it's only going to do a little more damage when Mantra'd, why not just get a whole bunch of cooldown reduction so that I can use it all the time anyways; who doesn't want a better slow?

I totally understand that Karma is supposed to be a hybrid champion, and my bias versus those types of champions influences that last point I made quite heavily. Frankly though, I have yet to see a hybrid champion that is equally as viable in both of their roles, not broken in one because it takes advantage of it's capabilities in it's weaker role. And besides, the changes I proposed would not throw her out of midlane, rather work more efficiently in the support role, and require more talent as the Karma player if one chooses to go midlane with her.

Unstoppable Monk11/19/2016, 12:52:05 AM2 votes

summoner 14 item 3165 item 3123 ???

Did anyone pay attention to pro play and see a Karma's team lose? She's not imba and moving shit around with "muh shield bomb compensations" is just going to result in cancer.

Arakadia11/19/2016, 3:38:21 AM2 votes

Lets say Karma has 1000 health. Shes at 1/2 health and she RW's. Thats only a 100 health heal. 20% missing hp heal sounds great, but its not so absurd. And if she's really low, like 20% health left she will just get popped before she heals fully. And if shes at 20% health with 1000 health total, then she's only healing 160 health. Please check my math though, I probably screwed something up, its been a long day.

Troll Slaiyer11/19/2016, 1:38:47 AM1 votes

yep hate her shields

inplane11/19/2016, 4:48:16 AM1 votes

Her kit definitely needs a revision. It's horribly outdated and awkward to play. Her shields are wreaking havoc while Q and W just sit there acting as an ult recharger for her shields. It doesn't help that she's been nerfed, but now she doesn't have much use at Botlane.