Mordekaiser mains, now that some time has passed, how do you feel about the rework?

Hotarµ·8/27/2019, 3:50:19 PM·8 votes·10,064 views

Just curious to hear your thoughts. I don't play Mordekaiser much (maybe once every 50 games or so?) but I think his rework was pretty good.

Edit: Glad to see most of you guys are satisfied with atleast one part of his rework. Keep commenting, I love reading your responses!

51 Comments

ShyImagoghnar8/27/2019, 10:45:01 PM7 votes

The r is what made morde fun. this champion is not morde

Moody P8/27/2019, 4:14:51 PM6 votes

its awful, only rework where the champion got dumber to play with worse skill cap (from one of the highest skill cap juggernauts to possibly the absolute lowest besides volibear) and none of his issues were fixed by removing the ghost in favor of death realm (still a massive win more statstick button, still easily negated by simple counterbuild, only now its so fundamentally broken that he won't ever be allowed to actually be strong

Dahaaka8/27/2019, 10:44:14 PM4 votes

I played him rarely in s2-4 then mained him since 5. Had a lot of fun, wasted a lot of time.

TL:DR Good sh** - Voice, Look, Lore, Animations: Walking, Q, W. Bad sh** - Gameplay and it's kit, Skins, Recall, Dance and ofc significant gamechanging bugs.

Starting from + His voice and voicelines are just something incredible, just WELL *** DONE, no comments about the laugh, just the best laugh in the game for me right now. The way he looks right now is really awesome, more of a scary Dread Lord. The animation of walk i think could be done better, but still much better than the old.

This isn't the Morde i knew nor anyone close to him, the only thing that is left from old one(very badly) is the AoE Dmg, this is a completely different champion. Just like Aat rework.

1st of all i don't like that he became more of an aa champ. I mean he holds Nightfall... A mace bigger than his head and swings it like Fiora with her sword?? Old Mord Q was enchanting his aa's, which was awesome addition, but now all u have to do rather Q and sometimes E is aa, because you cant kill ppl with passive only.

Passive - I don't like that they moved old W into passive which works on champs and monsters only, 0 space to use it differently than just straight fights. Just remember what ppl could and would do. And the 40% ap dmg on aa... forces you to build attack speed for more success and more weird looking thing.

Q - I like the Q, Decent dmg source, not bad at farming if you have ap, but it could be better. (bad thing imo for an aa based juggernaut)

W - Not that bad, but i'd like to have the old shield back, just "shield", decaying, 40-50% heal from the remaining shield and over, not that useful especially against Renekton , Kled and other shield/heal reducing champs like them, again no way to use it in different situations.

E - This is something the old Morde lacked. The Mobility in the game is just too *** much and immobile champs like Morde really needed this(especially the backwards cast to prevent people from chasing, that part is super amazing)

R - I am feeling bad, but this is the Worst part of Morde right now. There are 3 ways 1 - you just **** die after he casts without any chance. 2 - you just item 3140 it, which means it did nothing. 3 - you are a champion like MasterYi Jax Olaf Tryndamere Trundle( aa based champs) or decent adcs. I dont know why ppl think "ult adc = dead adc" its wrong, adcs with attack speed just beat the shit out of u, you wont believe, maybe even downvote the post, but Ashe is one of the best. And keep in mind that an adc with brain always have item 3140 if Mord isn't bad.

10% of base stats..... Really? That's all they imagined for the ultimate reward?!?! 10% of useless stats for a VERY short duration? Most champions 10% is 5-20, so if you want significant changes, you have to kill FED Sejuani Veigar Zac I am not talking about it giving AD! Nothing in his kit scales with AD(another proof of being an aa champ which ruins the champ). And what about the bugs in there? Such as being stuck near(not right next to) the borders, and not being able to walk sideways and ONLY backwards. Constantly Q not dmging and a lot other.

The skins... oh man What... THEY. ALL. ARE. HORRIBLE. Looking on them in game for less than a minute to understand that they didn't pay attention to them AT ALL. Especially the Pentakill.... The most important. The level of disrespect is just over 9000, not even for Mord mains. The music, What is that random heavy metal sounds... For fk sake not even a pentakill one for the skin. And don't tell me "its 975 rp, low cost, so there shouldn't be things like that" That's BS and you know it.

I am not playing him anymore because the effect of hype is over and now i clearly see what this champ is.

Thanks For reading all this.

DeathBurst8/27/2019, 4:23:40 PM4 votes

(Not exactly a Morde main, but he's my 4th or 5th most played champ, and I play mostly Juggernauts in general.)

Rework is pretty good. The only thing I'm missing, mostly out of nostalgia more than anything else, is the big W heal that could bait people and made him a good counterpick against pet users. Now he's still OK against pets but not really a counter-pick anymore.

Most of the spirit of old Morde was kept, they removed the problematic parts, and the R can be frustrating but mostly out of lack of knowledge, and won't be an issue in higher MMR.

I'm a bit worried about itemization, AP Juggernauts were always underserved, and Morde ends up building mostly full AP, as far as I can tell, but it's still working up to now, so, you know, could be worse.

thefatlazycat8/27/2019, 7:24:48 PM3 votes

As a morde main before the rework I'm mixed, from a thematic and lore standpoint new Mordekaiser is great, the problem is that his new kit feels terrible to play, especially compared to the old one. I miss the burst, the 3 Qs, the W sustain, the trading potential on the E. New morde's ult is fine but the rest of the kit feels lazy and it irritates me that my main got turned into a beginner champion just 'cuz

RadeticDraws8/27/2019, 7:56:35 PM2 votes

It is good It's just that it came in such a bad time because it's all about cc and burst now that it is hard for Morde to find a place in there as a dps ability based fighter/bruiser mage Not saying that he doesnt have some of that himself but it pales in comparison to other champions He is great for coordinated teamfights, but awful for solo queue

Imo they shouldn't have nerfed him right after release because it is too easy to win a game against him now as he is too easy to counter due to him being so immobile and his ult being counterable by one cheap item or one planky boi Gangplank And he is squishy as he only builds HP AP items, and if you want a bit of defense you have to sacrifice damage

All in all, a perfect execution of a rework, fits nicely into the lore, his kit is great and i like him very much It stays true to the whole metal theme, his quotes are great, his animations are great, his laugh is the greatest of all It's not old Morde where you would actually hope to get ganked in order to pull a 1v2 switcheroo, or how you could ult a fed Twitch and have him wipe out his whole team But that early 1v2 outplay is still there, it has just been moved from level 3 to level 6

Two things bug me about his rework and those are: how his ability names dont have metal references now (W and Ult do I think but it might just be a coincidence that those songs exist, the ult one especially)

and how we cannot have a ctrl+5 toggle to switch his walking animation from holding his mace to resting it on his shoulder like he does a bit after staying idle

nguforever8/27/2019, 9:02:11 PM2 votes

Kinda just what everyone else is saying: I like his new kit but I do miss his ghosts and W that healed and allowed for infinite lane pushing.

I think he's still pretty satisfying though based on three things:

1.) The feeling you get when you lane an E and then land your Q at the same time. 2.) The feeling you get when you went all in and the enemy is just out of AA range so you hit that Q. 3.) You can now actually have fun juggling as Mordekaiser.

EbonyBladeJ888/27/2019, 11:04:52 PM2 votes

Love it, though at the same time I will not deny there are some aspects I have problems with.

First of all, his E. It's great that he finally has some CC of his own and isn't reliant on outside sources (Such as item 3116 and/or the CC of other team members). His E is quite telegraphed and dodgeable, but also has a good sense of reward if you pull it off and land a good Q with it.

His W is good, although I sometimes think the "fall-off" or decay rate is almost too quick, as (While some could say the difference is negligible, it IS quite noticeable when I recall my time with the old Morde) 1 second in comparison to 1.5 Seconds (The old Morde shield decay rate, you can even check the LOL Wiki, as it is from where I am getting this info) since especially in this Damage-High meta as we have, .5 seconds can be the difference between life and death at times. The rate at which it decays isn't a problem, just it feels that the amount of time before it does, well, like I said, seems too quick at times.

Love his new Q, and the damage multiplication on a single target is a worthwhile callback to the old 3-hit, multiplying Q. But at the same time, I think the old multiplying damage was an interesting and unique concept, even among Juggernauts and I would love to see that back, perhaps in a reworked Juggernaut kit, or perhaps even a brand new one, as long as the idea matches said Juggernaut's theme.

Now his R. While it's sad you can no longer turn fights into 6v4s, if you can slay your target in the realm, the 10% core stats you gain CAN help turn a fight around, but of course it all depends on how the fights OUTSIDE your Death Realm are going too; if you won your fight but your team still lost theirs, well... ¯_(ツ)_/¯

Then, there are times when the 7 seconds serve more of a utility-aspect, where you don't care if you win or lose the fight IN the Death Realm; you're just removing a threat from your team for as long as you can. If you can kill them, more power to ya; if not, hopefully your team can still act on the removal and sweep up the rest of the enemy team while you're keeping said threat occupied.

All in all, I say it's a successful rework. He has clearly defined strengths and weaknesses, and while I don't like the fact that QSS item 3140 literally nullifies his ult (They changed it to where it doesn't cleanse Zed's Death Mark, so why is it suddenly OK to nullify Morde's?) I'm not on the Gameplay or Balance team and can't make decisions on that.

Overall, this metalhead gives a thumbs up. https://i.giphy.com/media/oX9ow6cx76sZO2Vb5B/giphy.gif

mrmeddyman8/27/2019, 10:40:30 PM2 votes

Not a Morde main but I think new Morde is just way better for the game than old Morde. He's been changed so significantly but old Morde was just so janky it's hard to feel sorry about it being gone.

Mavëríck8/27/2019, 10:42:20 PM2 votes

Old Morde has disgusting visuals and his kit was basically spam spells and keep shield up. The think I hated the most was his old Q making maces come out of the ground...which just looked awful.

Nekorus8/27/2019, 6:16:14 PM2 votes

honestly i love old morde 999x more than new morde because of his 1v2 potential. Now morde is just a 1v1 and i always remember 1v2ing the enemy top and jg early game because they forget about my heal on w and i ALWAYS rushed gunblade and never rylias or anything else..always gunblade because of the healing and its active dmg. the harass is insane and by the time the enemy jg comes u just ult ignite the enemy top and they give u ghost to help u kill the enemy jg. the rework just made him so different which i can understand since he was considered a bad champ. I just hope they keep Shaco similar to what he is now.

Saevum8/28/2019, 6:27:36 AM1 votes

if only the R could reset when you realm-kill.

If only..

Clone Is Friend8/28/2019, 6:29:58 AM1 votes

i wasnt a super big main but im pretty sure i had like 20k points and i have played 1 game of new morde and didnt like it. totally different. mostly because there is no other character to move

RavenMagus8/28/2019, 7:15:18 AM1 votes

We used to have this super dedicated Mordekaiser main here and this is what he had to say::

[{quoted}](name=Malicious Metal)

Yeah Morde’s rework is pretty much perfect.

Haven't seen that guy in a while though

Dunkoholic8/28/2019, 1:24:21 PM1 votes

Well I can tell you that I didn’t enjoyed a new champ like this new Mord since 2012 when i discovered Darius, his kit is simple and fun, he looks badass, the only thing missing is a new skin.

AIQ8/27/2019, 4:01:58 PM1 votes

I wasn't a big Morde player before, but I did play him often the new one is fantastic though just a side by side comparison everything feels great and his ult is always good.

Best part is he can be countered and counter making him one of the few recent releases with clear strengths and weakness. While at first he was a bit over tuned he's definitely healthy and Riot can pat themselves on the back with this guy.

He's an AP Juggernaut so I hope that whoever reworked him does Shyvana as well when they need to do the On-Hit Juggernaut.

HàrrowR8/28/2019, 3:30:06 PM1 votes

Was a morde main waaaay back, still i think the new Morde has super boring kit, like there's literally nothing to it, pull champ in with E, hit with Q, press R if you want to fight solo, press W for shield.

A monkey could play this champ now, 0 mechanics, 0 sweet spots, 0 interesting features. Look at another Juggernaut, Darius. When you look at his kit he looks just as simple but he has just enough mechanics to make him fun. Healing on his Q for those clutch moments, sweet spot on his Q so it rewards precision, stacking bleed mechanic and of course resetting R for those rampage moments.

Meanwhile Morde is such a stat stick that he either hits his abilities and kills you or he doesn't. Nothing to it.

Mcsquzzy8/27/2019, 6:24:26 PM1 votes

Miss his old ult, otherwise it's good

PimpStickNasus8/27/2019, 6:30:21 PM1 votes

Honestly I liked old morde better to play as, though I don’t dislike the rework at all. The q is really good, W is cool, E is cool, R I like a lot. I absolutely fucking despise the passive though, I think it’s a terrible mechanic. I used to love morde R taking the dragon and wish they found a way to make that work.

Overall a decent rework, though I do hate his passive a lot.

Tin Obliterates8/27/2019, 6:55:39 PM1 votes

I can live with it, but there are some things I don't like (rip ghost bois).

Selegun8/27/2019, 7:01:49 PM1 votes

I like it quite a bit more than his old design actually. Losing his ghosts sucks alittle and the lore change that pulled him back to Noxis from the Shadow Isles sucked too.

It was weird to get used to at first but I like quite a lot that they removed his old E. Kinda stupid that his main, reliable source of damage was pointing people to death...

New passive was interesting to get used to. Works fantastic when your opponent doesn't know what it can do and feels satisfying to use item and rune effects with it when you figure out what can work with it.

Bârd8/27/2019, 7:40:34 PM1 votes

I miss the Ghost, and I wish they would've ported Iron Man in over Indestructible.

Other than that, he's cool.

Modl Ryden l8/27/2019, 10:32:14 PM1 votes

I never mained Mordekaiser but I can tell you right now his reworked kit addressed a lot of issues that that old Mordekaiser had strayed off players from picking him up in the first place.

First of all, he has ranged abilities now, his Q, E, and R allow him to trade damage at a distance and net positive. Whereas before most of his abilties relied on him getting into harms way with basic attacks or the shroud he could put out from his W. His E also lacked the range his current kit has now. Not to mention his basic attack range now mirrors that of his weapon of 175 units whereas his old kit had him at 125 units. A significant difference in how his kit feels when played.

Second there is now a pertinent reason for his shield gauge to exist besides being a 'secondary life bar'. It provides himself, enemies, and allies to gauge how large his shield might be when he activates W for damage mitigation or healing.

I would argue his kit then and now are equally overloaded, previously overloaded for all the niche reasons, currently overloaded for all the general reasons. His current kit is completely self contained whereas his previous kit was dependent on when drake was available, what minions, pets, champions were near you, and weather or not you had the health to spend for his costs. Now it all plays to his character as a walking mass of metal that is a juggernaut of pain and despair, striking mighty blows with his mace and encapsulating his victims in the clutches of the dying. Instead of being a near meme of metal jokes and song titles.

PlsRitoRepairS108/28/2019, 12:42:20 AM1 votes

Well, I'm not Morde main myself, but i played him about 30 games before and 30 games after rework. Dunno, he seems better gameplaywise, I mean that he looks and feels like juggernaut, I can feel solid design atm. His lore is great, model and animations too. The only problem that I have with him are his "unfinished" skins.

Iron Phantom8/28/2019, 1:05:41 AM1 votes

Absolutely love it.

Slim Gragas8/28/2019, 1:42:08 AM1 votes

I dont have to be a Mordekaiser main to know they they removed his identity like most of the champions they rework, I can't say I dont like the champion, but i'd much rather them just make them whole new champions if they are going to destroy what they previously were.

Mordepool8/28/2019, 4:13:24 AM1 votes

As a Season 1 Mordekaiser main. I have felt this rework to be lukewarm. His matchups stayed the same, he lost in combat sustain.

His carry potential dropped.

His ult is a gimmick people will say is OP when really its just an " almost" predetermined outcome based solely on the champ ulted.

Overall not great, but when compared to the last rework.

IT IS THE SINGLE GREATEST ACHIEVEMENT OF MANKIND, THAT WILL NEVER BE RIVALED FOR THE REMAINDER OF OUR TIME ON THIS EARTH.

In comparison :)