The new yorick has a %44 win rate

jusho1·9/17/2016, 4:22:42 PM·5 votes·2,003 views

I know a lot of people like to think then re work made him stupidly strong but the reality is his win rate is only 44%. Sure some could say the reason for that is he is new and people don't really know how to use him but on the same note of the other side as he is new and people do not know how to fight him yet.

I'm just going to suggest a few tweaks minor changes that could raise his win rate 3 to 5% I wouldn't probably use them all one or two might work.

His E currently does 15% of the target's current health making it less and less effective as the fight goes on why not make it 15% of his max health

His ultimate is stupid in a team fight unless you land your E the maiden will attack anything it sees like minions. why not give it a better Ai. Such as to focus champions or attack the target you're attacking without the need of Landing your E

His W is an interesting mechanic but completely negated by any and all movement abilities. Why not give it the Cassiopeia treatment while in the w you can't use a dash but maybe you can still Flash.

56 Comments

Akali is SO HOT9/17/2016, 9:05:49 PM3 votes

How about we wait a little bit before jumping to conclusions

Linna Excel9/17/2016, 4:30:04 PM3 votes
  1. It's early and people need to learn the kit.

  2. Stonewall suggested that his rework was going to be a failure a few weeks ago because it needs a specific meta to be okay in.

  3. idiots and trolls will take a reworked champ into ranked with no experience playing it in normals or on the PBE.

Veltox9/17/2016, 10:57:32 PM3 votes

Get out. Don't ask for any changes until like 1 month after a champion release or it's Taliyah all over again.

Boulderox9/17/2016, 4:25:47 PM3 votes

15% of the targets max hp HEEEEELLLL NO, based off your hp, eh maybe.

The trouble i find with yorick is that you cannot trade well with him with many duelist champions, because he turns the fight into a 4v1 with ult and your stuck there.

give it time, he will be in worlds and junk as op

Dreadlocks9/17/2016, 4:26:13 PM2 votes

I thought his R should be controllable like tibbers.. i know the E thing is cool but why cant that be a bonus? Its really clunky right now. Aside from team fights, if u are turret diving, itll hit the turret even if you cast it on the enemy.

Scionic Rampage9/17/2016, 4:38:11 PM2 votes

He also has a wall ability which tends to have a certain skill cap.

Look at annivia, that bird is the most ungodly over powered PoS at times in the right hands.

Nagoh Shan9/17/2016, 9:11:26 PM1 votes

It probably needs two patches, at least, before we can really say how strong he is.

We may find out that jungle Yorick is broken.

Khell DarkWolf9/17/2016, 9:20:55 PM1 votes

I feel like the new yorick is even more clunkier then the old yorick.

His strength is clearly early game bullying, but the thing is. The moment it gets to mid game and onwards, there just isn't much he offers in terms of bringing something to his team.

An ultimate minion that spawns mini-minions to push down a lane? okay sure....but there is nothing he brings to the table for team fights. He is a neutered fighter that wants to get in someones face but doesn't have CC or Dmg and can be kited to hell. At this stage of the game too, his ghouls also don't last long enough nor do any damage at that point. Its like Tryndamere, being forced to split push all game and make rare appearances to try and flank and fail horribly at it to make contributions for your team.

Atleast old Yorick (while toxic in its own right) can summon his ghouls and minions on the spot to be relevant during all stages of the game. Now he is gated by having to last hit minions to raise ghouls, and even then you have to wait until your minion wave goes away before raising them or they decide to start auto marching with them wasting your time.

This doesn't include the new facet that if you have ghouls in tow now and come in contact with a minion wave, they begin marching on their own down that lane when your roaming.

Sightless669/17/2016, 9:33:23 PM1 votes

he is new and people do not know how to fight him yet.

That isn't really relevant here. Knowing how to fight him is way, way less important to his winrate right now than learning how to actually play him. We always see winrates increase after champions are released, no matter how much people have to learn in order to effectively play against them. His winrate will go up. It's uncertain how much it will go up, but it will go up. It's not staying at 44%.

It's worth keeping in mind that this kind of winrate isn't unusual for reworked champions. Poppy released to a terrible winrate too. She ended up being broken.

That said, I don't personally think that the Yorick rework left him very strong, and I'd be interested in seeing some buffs that give him some more general power.

His E currently does 15% of the target's current health making it less and less effective as the fight goes on why not make it 15% of his max health

Makes spamming it for poke too effective, and poking with a ranged skillshot is definitely not supposed to be his playstyle. I can agree with buffing the skill, but making Yorick a poker isn't something anyone wants.

His ultimate is stupid in a team fight unless you land your E the maiden will attack anything it sees like minions. why not give it a better Ai.

Sure. Increasing his control over his ultimate is generally a good idea. I'd personally suggest giving him the ability to use the R key to toggle whether the maiden follows him and attacks his target, or whether it tries to push down a lane. The biggest problem I always have with him is that I can't use the R to win a fight without losing the maiden down the lane, even if I know that it can't possibly accomplish anything with the split push.

Why not give it the Cassiopeia treatment while in the w you can't use a dash but maybe you can still Flash.

That would effectively make it a 4 second root against any champion without fast attack speed. That makes it way too effective at hosing out certain champions without actually making it any better in teamfights (the place where it really needs help). It's fine to expect him to throw it after movement abilities have been used. That's not a new requirement, and it's not unreasonable. What would be better is increasing its ability to take punishment in a teamfight, or lowering its cooldown so that he can feel better about using it to force mobility cooldowns to be blown.

Critmaster Garen9/17/2016, 10:58:39 PM1 votes

make his passive scale up.

lvl 16 he should be able to summon 6 ghouls.

FallenSeruvim9/18/2016, 12:46:40 AM1 votes

Q needs to heal more, and ghouls need an AOE dmg reduction for him to work in the lane. Right now any and all aoe or tiamat building champs insta clear them, Graves seemingly the greatest offender here. His ult gets prioritized by tower aggro so it completely defeats the purpose of the ult. He performs well in the jungle, clear times are crazy OP but not being able to control when your ult follows you back in the jungle or gets stuck in to mindlessly pushing the lane you gank is annoying. The champion definitely needs some work. Looking forward to the buffs and or quality of life fixes incoming next patch.

EDIT: Also, the health on the cage W he puts up is relatively the time Riot thinks is an acceptable "Holding" time for said champion caught in it, auto resetting champs and team fight scenarios render this ability utterly useless. Please just remove the hp/attacks needed to break it and just place a small timer on it. 2 secs at all ranks, only the cd reducing per rank?

Meep Man9/18/2016, 12:49:39 AM1 votes

The only improvements I would make is:

Passive

  • The leap that ghouls do when leaping at a marked target will now cause them to attack immediately upon leaping at the target
  • Ghouls now have 25% AoE Reduction
  • Ghouls no longer die in one hit to laser beam attack turrets, instead dying in 3 hits

W

  • Health now scales with level, scaling at Levels 7 and 13
Gear Jammer9/18/2016, 1:30:19 AM1 votes

Ive heard of qyite a few bugs so maybe we let them fix those firsr

BeatzBoyFTW9/18/2016, 1:31:37 AM1 votes

Reworks after reworks, holy shit, for once just give him more time for people to figure out like when Ryze was.....

Ðelofasht9/18/2016, 1:07:17 PM1 votes

By the way Sightless66 we are having a good calm discussion here that I am truly appreciating, it is a rare thing on these boards sometimes. We may disagree but it is a pure recognizing of our individual perceptions and what information we are choosing look at, or have looked at. Experience is a great asset for analysis and leveraging it against the information of others is most useful as well.

As a little follow up, the biggest concerns from Yorick players that I have noticed are with either graves production rate in the early game or when needed for teamfights (thus having to save Ult for that), OR controlling the mistwalkers. Early mistwalker generation is slow and clunky and I have repeated suggested changin his passive to unlink him from minions and monsters while keeping his theme and allowing him to generate those graves simply based on amount of time passed during the Cooldown of Last Rites. Control of the walkers is actually another reason I level E first, more poke and more control, my uptime so for my mistwalkers may be slightly lower than maxing Q first but I have more opportunity to control them with E while gaining all the benefits of It that I listed earlier.

Yorick's Last Rites should mark the target for his mistwalkers and then it would make more sense to max his Q first. It doesn't need to give the walkers movespeed like E but it should at least have them turn their attention from whatever they were on to his target instead if it survives the damage from the Q.

Deneviel9/17/2016, 4:28:07 PM1 votes

have you seens that he spikes to 70% win rate on ppl who actually played him for 125+ match ?

http://champion.gg/champion/Yorick

dunno where they took that number through

awdaf9/17/2016, 4:29:58 PM1 votes

He's actually really broken, and when people learn how to use him, in about a months time, you will see posts about nerving him because his win rate is 55%.

Niyumi9/17/2016, 7:07:32 PM1 votes

http://na.op.gg/summoner/userName=Sciela

26 games, 70% winrate, 3.5:1 KDA.

Weak? No. Easy to counter? Yes.

Calabok9/17/2016, 8:42:33 PM1 votes

can we get him to 40%? Lets try it!

Cherysse9/17/2016, 8:44:31 PM1 votes

About E: 15% max health is too much, it would just be ok to add something like 3% max life damage to the math it already has and it would be ok.