:: What do you think about critical strikes ?? ::
Personally i think it should be reworked, there are a lot of situations where the RNG that it has is very frustrating. Like a lv2 bot lane fight where the enemy adc gets a lucky crit because he uses 1 crit red in his runes, or when i lose a duel/kill simply because i wasn't lucky enough. I don't think a competitive game like LOL should have a randomness element.
A good rework for me would be turning critical strike into Precision/Accuracy or any another name (*post ideas bellow :D*) that would increase basic attacks damage (%).
An example would be, lets supose an adc with 150 ad and 20% crit chance/Precision that did 10 auto attacks.
**Current damage output :** (seeing that only 2 auto attacks crit, because this is the most likely to happen ) : 150 x 8 + 150 x 2 x 2 = **1800**
"Precision rework" damage output : 150 x 1.2 x 10 = 1800
In the end we would have the same damage, with no RNG, less frustation and more fun.
For people that complain about IE passive, just make it increase your precision by 50% or rework the item
For GP make his Q apply precision, for Ashe, she could keep her crit passive or give her a new one (would be nice), for Yasuo, his passive double his precision, his precisionis 10% less effective and his Q applies precision.
If i forgot something tell me in the comments, sorry if my english is kind of wrong, in not native
Please let me hear what are your thoughts/suggestions and ideas !! :D
. Gangplank exhibits both the healthy and unhealthy side of crits.
,
, or
or any other on hit ability instead of crit. But all of that gets ignored for siren's call of Critical Strikes. Who want 125% base AD added to their attack when they could get 250% total AD?
,
,
). As soon as Bloodthirster had it's stacks removed, the ADC fight became all about who could get more crits.