How in the hell is teleport an issue

GimmeYoPeaches·10/6/2015, 1:49:01 AM·182 votes·9,701 views

Seriously, how are people saying summoner 12 TELEPORT (OF ALL SUMMONER SPELLS summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 )is a problem with top laners, and ignoring that nearly every player in the game is forced to take flash since release?

Teleport, if anything, needs buffs to create more diversity with summoner spells. Its insane that one summoner spell summoner 4 has been mandatory in every role (bar maybe a Fizz "pro" or Shaco jungle), for 5 seasons. Teleport is as much of a problem with Top Laners as summoner 7 is with ADCs or summoner 11 for junglers, which isn't really a problem because its a niche spell for a niche role. Teleport is even getting more usage from mid laners now, and the occasional farm jungle. It's in a better state compared to heal, actually.

What needs to be looked at is toning down is Flash, and/or buffing the other summoners spells. Especially some that are hardly, if ever, picked {{summoner:2}} summoner 13 summoner 21.

{quoted}

We've been talking about possible TP changes for the preseason. It's a spell that creates some really cool amounts and allows a range of additional strategies. Current thinking is that it may have become a bit too mandatory in many cases however, which then ends up reducing overall diversity rather than creating it. If that's the conclusion we settle on we'll probably make some small nerfs to it (CD at a guess).

Teleport mandatory my ass. Let me know the next time you see a Marksman running around with teleport heal and not flash.

277 Comments

Shonjl10/6/2015, 3:34:51 AM46 votes

The better look at flash before they even consider touching teleport. Flash is a requirement which is a joke since there is like 12 spells and alraedy 50% of what your choices are is picked for you. To go without Flash is certain death.

Better yet, buff all the other spells so they are worth a fking damn or nerf the hell out of Flash.

The Yetii Rider10/6/2015, 2:11:49 AM17 votes

Top laners that prefer Ignite to Teleport: Darius Fiora Fizz Gangplank Garen Jayce Kennen LeeSin Renekton Rengar Riven Teemo Tryndamere Vladimir Zed

Basically most champions who want to harass and get early kills over roaming or map pressure. Lane bullies. Champions who seek to shut the enemy laner down rather than just split push and help their team in the mid game.

Yes, Flash is basically required on every champion. The solution to that is not to nerf Flash, it's to give us a third summoner spell slot that can ONLY be used on Flash (like Recall).

brad10/6/2015, 3:29:35 AM12 votes

"your broken arm doesnt matter because i dont have an arm"

just because one thing is worse than another doesnt mean that it is okay. both of these are problems and they both need to be fixed

Old Man Teeto10/6/2015, 8:35:39 AM9 votes

First off,

summoner 4 is the accepted "on everyone" summoner. Taking flash is never the wrong choice, no matter who you're playing. That's just how the game is because of how good being able to instantly engage/disengage/reposition/dodge is in a game where fights are won or lost in moments.

Which leads to comparing the "other" summoner spells.

summoner 3 Is good for shutting down carries in the late game. summoner 14 Is good against healing and increased kill pressure during the early/mid game. summoner 7 Is strong defensively, and has great duo lane value. summoner 11 Is mandatory for jungling summoner 21 Is similar to heal, but better against quick burst and worse in a duo lane. summoner 6 Is fairly weak barring specific champions (Olaf and Singed probably being the best users -- maybe Hecarim)

summoner 12 Doesn't give direct combat strength (Ok Homeguard Hecarim, but that's nerfed), but currently does a few things.

A) Gives solo lanes the ability to contribute globally, rather than be stuck on the island for 99% of the game B) Forces stagnant bot lanes that can't fight because teleports could come in C) Causes a top lane focused meta because you "fight the global pressure directly" to counter it. D) Gives teams lacking hard engage the ability to teleport flank to force fights.

Since Teleport doesn't give direct fight strength, it's instead used as sustain/exp lead/global playmaking

Being behind 1 kill and 10 CS is inconsequential when you can TP behind the bottom laners, kill them both, take dragon and bot turret then return top before your laner can push to your tier 2.

--D-- Is the biggest thing on the list, many of the strongest 1v1 duelists that go top lane SUCK at engaging fights. Not everyone is Malphite, Jarvan, Nocturne, Pantheon and Zac. Most of the best engage champions, SUCK against those duelists. This means engage has to come from somewhere else.

With only Ashe as ADC engage, few mids with acceptable engage (Fizz, Ekko, Veigar, Diana, TF [Who is seeing lots of play]) it means Jungle and Support, the least farmed and squishiest champions tend to have to take the "Dive and Die" role to engage winning team fights, typically trading themselves for as many farmed carries as possible.

The vast majority of pro games don't have good engage aside from a TP flank most teams don't have ways to adequately engage safely with someone who won't instantly die and possibly fail their engage. It's another reason why Kalista is so strong in pro play, supports need to engage a lot of fights for their team, Kalista both brings a way to protect their support if they fail, or engage their support into the enemy team to start the fight.


Don't believe me? Watch the rest of worlds and count how many team fights were started by the jungler/support compared to top/mid/adc (1v1 duels don't count fyi) [If TF/Ashe become pick/banned rest of worlds I'll laugh]

Retillin10/6/2015, 3:55:59 PM7 votes

It's too late for Flash. It is part of the game so much they can't change it without re-balancing so many champions/item/interactions that it would require years to get back to the "balance" of a pre-Flash change.

It's why they are looking at TP. To prevent it from getting to the same "must have" spot that Flash is now.

Slamurai Jack10/6/2015, 4:11:06 AM6 votes

The argument isn't "TP is too popular and crowds out other picks." The argument is "The ubiquity of TP affects gameplay in a negative way." It has nothing to do strictly with how popular TP is and has far more to do with how TP being this popular affects the game. Global map presence being so readily available massively caters towards bad laners and inhibits playmaking anywhere else on the map whenever those tp's are up. Bot lane has been shit since double TP became a thing; why even both trying to be aggressive and get kills bot lane? One or both of the enemy solo laners will just TP behind you and fuck you in the ass almost every time. Flash by comparison, as nearly universal as it is, doesn't really impact the game in a negative way and even positively impacts the game by making immobile champions viable and also creates cool interations with flash ability combos.

Malicious Fury10/6/2015, 4:16:46 AM5 votes

Flash should just be given to everyone permanently with the same CD and let us have 2 other SS.

3tyson10/6/2015, 2:17:23 AM5 votes

li feell like tp might be the strongest of all sumoners

flash is indeed the most picked one but the one wich effects the game most is deffenetly tp especialy in lower elos where they have less map awarness

flash can get you a kill or save you sure theres times when you staying alive or you getting a kill is gonne be importand and its gonne lead to objectives

but tp on the other hand i have had allot of games where i could get or save an objective multipile times just because i had tp its also a back for free and it tanks towers

ive had allot of games where i see enemy team all at top lane were losing/winning the fight or just holding it and i can teleport bot lane and take a tower cause i noticed a giant creep wave walking bot lane

or where i stop the enemy acros map from taking tower by tping there

where you say tp on an adc would suck i kind of agree with you how ever a champ like tristana who almosst has flash on her w and epic siege in her kit being able to take away a tower in a matter of seconds on her own makes me feel like she would really proffit from a teleport maybe not during laning phase except for the free back but later on it will be quite good

JRobin3110/6/2015, 2:18:25 AM5 votes

This is going to sound strange to you, but maybe the fact that summoner spells are not balanced with each other and that nearly everyone takes flash isn't actually a problem... strange right?

iainB8510/6/2015, 1:43:13 PM5 votes

Not really a good comparison as Flash is a clutch play making ability where as Teleport is a strategic global threat ability.

Flash is certainly a better ability across all ELO, where as Teleport gains more value the higher ELO a player is as it requires global map awareness and good decision making.

At the highest level of play, I am betting some players would even opt for two teleports (on separate cool downs) over having flash if it were an option.

That being said, some other summoners could use a power boost to be considered at least nearly as important as summoners like these.

Cindikle10/6/2015, 4:33:30 AM4 votes

Teleport is a "problem" because it crates a lot of hostility in all lanes. Not just their own area like other spells do.

IMO the problem is the CD refund for canceling. It greatly lessens the punishment for bad calls. And remove the CD refund when used on tower in the first 3 minutes.

this would heavily reduce it's early game impact while also increasing the punishment for making bad calls. It'll still be strong. But not quite the must have of top lane.

Right now it's not much of a choice at all. You do have a few options. But it's like comparing ghost and flash. If you don't take teleport and the other team does. They're going to have an impact on the whole map while you'll only have an impact in lane.

Only Play Darius10/6/2015, 5:34:11 AM4 votes

Teleport creates the same problem that Shen does. The threat of any fight suddenly becoming a n+1 vs n can make even thinking about making a pick a serious risk and can stall matches into a lifeless game of chicken because both sides are too scared to start a fight simply because of the POSSIBILITY of a teleport.

That being said summoner 4 has always been problematic and honestly needs to just be built-in like recall, it can't be removed or nerfed to trash because too many champions and strategies are centered around smart use of flash.

Hay5eed10/7/2015, 4:18:56 AM3 votes

Flash, Ignite is used for mid. Flash, Heal is used for ADC, Flash, Smite for Jungle. Flash Teleport for top laners, Flash Exhaust for Supports....yeah but we need to nerf teleport... STFU Rito. When is Clarity going to be used? Or Clairvoyance? Clense? Barrier? Ghost? Nope. Rito decides that instead ARAM needs Mark/Dash....wtf?

Why not make clarity give a passive 5% CD? Copy the charge system from Smite and give to Clairvoyance. Maybe give Clense a .5 sec spell-shield. Make Barrier actually give you substantially more shield then Heal gives you health (seriously...wtf? why would I take Barrier and get a 455 shield for 2 seconds when I can take Heal, get 345 Health, give an ally 345 health, and give us both 30% MS for 1 sec?) or MAYBE make it so that Barrier gives you a 455 shield plus a 150 magic sheild...idk...I'm trying to brainstorm some ideas here. What do you think?