Riot's Definition of Counterplay

Old Man Teeto·2/7/2015, 10:56:35 AM·1 votes·903 views
  • Counterplay occurs in game, not during the champion select phase, meaning no champion should have counters which they can't work around. Twisted Fate can work around laning against Fizz.

  • Skillshots have inherent counterplay, while point and click do not. You can't flash point and click abilities.

  • Squishy champions have inherent counterplay, kill them instantly. Killing a target before they get to do something to you is Counterplay.

  • Sending two people to deal with one person is a form of counterplay.
    Vayne scenario, she has no AoE damage, but Corki does so this is stronger against Vayne.

  • Building a specific item against specific champions is a form of counterplay. QSS vs Zed, Malzahar, Warwick, Skarner, Fizz. Zhonya's vs Zed, Karthus, Fizz, Vi, Rengar.

  • Mana and Energy are a form of gating for counterplay. Lux will run out of mana and be unable to wave clear. Shen won't be able to use abilities on CD.

  • Mobility gives more counterplay options to dodge skillshots, thus dashes are inherently healthy. Kalista can dodge a skill shot every .5 seconds, tons of counterplay.

  • Damage items outscale durability items by a huge margin. Those 6 item tanks sure lacked counterplay.

  • Engaging onto a ranged champion should have inherent risk. Roughly equal to half your health pool. Otherwise, it lacks counterplay.

In conclusion,

Better nerf Irelia

4 Comments

disregardable2/7/2015, 11:28:44 AM1 votes

Engaging onto a ranged champion should have inherent risk. Roughly equal to half your health pool. Otherwise, it lacks counterplay.

Aatrox Alistar Akali Amumu Blitzcrank Darius Diana Fiora Fizz Hecarim JarvanIV Jax Khazix LeeSin Leona Maokai Nautilus Nidalee Nocturne Pantheon Poppy Renekton Rengar Riven Sejuani Talon Thresh Vi Volibear Warwick MonkeyKing XinZhao Yasuo Zac Zed You sure that's a design value m8?

TheDráco2/7/2015, 11:56:59 AM1 votes

According to those standards Pantheon should be nerfed because he hard counters Gangplank in champ select.

Knight SoIaire 2/7/2015, 12:56:37 PM1 votes

Counterplay occurs in game, not during the champion select phase, meaning no champion should have counters which they can't work around. Twisted Fate can work around laning against Fizz.

you should put kalista here if enemy picks point and click abilities kalista doesnt even exist if enemy picks skillshots kalista is a freelo pick

Squishy champions have inherent counterplay, kill them instantly. Killing a target before they get to do something to you is Counterplay.

but dont worry because they will have immortality imbued in their kits

Building a specific item against specific champions is a form of counterplay. QSS vs Zed, Malzahar, Warwick, Skarner, Fizz. Zhonya's vs Zed, Karthus, Fizz, Vi, Rengar.

especialy when no champion in game makes good use of qqs so enemies can kill you even after you use that, since you just lack usefull stats to fight them zhonya on the other hand is just for one class of chammpions, and usualy enemies (zeds) core build is composed of stats that make zhonyas components irrelevant early, meaning that you still get rekt when you finish the itme cause zed is already snowballing

Mobility gives more counterplay options to dodge skillshots, thus dashes are inherently healthy. Kalista can dodge a skill shot every .5 seconds, tons of counterplay.

udyr can get from one base to another in aprox 7 seconds, he has 0 mobility (riot logic, he has no dash so he is allowed to run twice as fast as others)

TheKingDodo2/7/2015, 7:28:00 PM1 votes

{quoted}

  • Mana and Energy are a form of gating for counterplay.

item 3070 item 3070 Shen item 3070 item 3070