I'd like to see a chart of
's power budget for his abilities. Something like:
P: A%
Q: B%
W: C%
etc.
Because I feel like the chart that the Rioter would make would differ significantly from player charts. I get the feeling they put a lot of power budget into his Q and Passive, but the unreliability of both of those moves should lower their effective power budget. I mean, his fully charged Q could do 3000 base damage, but if you can't ever land it outside of extraordinary and rare circumstances, it shouldn't cost that much of his budget. My personal chart would looks like this:
P: 10% - Either very powerful or very useless. And given how commonly a slow or harder CC is built right into champion kits, or built with
, there's no reason to believe Sion is going to get a lot done with his passive the majority of the time.
Q: 10% - Same as the passive, either devastating or nothing. The move also roots you in place for the duration, and can be cancelled. Half-charges can be useful since that's the best you should be hoping for, but half-charges aren't nearly as big of a threat as a full charge.
W: 30% - Lots of power here. Infinity scaling HP, a shield that scales off of max HP, AND an AoE %HP damage ability all in one. The downside of having the shield be popped before the ability can be reactivated is a setback, but there's so much power here without it.
E: 20% - This ability feels like it pulls it's own weight, and that's about it. It's reliable enough while still being a skillshot with a long and thin AoE, and having it's range be boosted by bowling the minions can be a great way to bring the pain to opponents hiding behind their minions. The attached slow and armor shred aren't really too noticeable unless the ability is maxed.
R: 15% - You can go far, just don't hit a wall. You can have the same impact as a
ult, if the global warning sound didn't tip off your opponents. You can miss and still gank, if you don't mind Sion's momentum carrying him 4-5 Teemos beyond where you told him to stop. At least it's on a very short CD for an ult, and it's impossible to miss at point blank range, where I find I get the most use out of it because it's reliable there.
Total: 85% - Less power than your average champion. Sion has great damage and lockdown ability, but only if you actually connect with his moves. And in the League of Mobility, that is one big "if". It feels like I'm playing 85% of a champion, and the rework did almost nothing to alleviate Sion's longstanding ability to be easily kited. When I look at newer champions like
and see their kits have all this neat (and more importantly, RELIABLE) power/utility packed into them, it makes me disappointed that
did not get the same treatment. You could make an argument for
and
power/utility either way.