Can we discuss about Jungler items in this preseason to come

Cherysse·6/29/2017, 5:58:28 AM·1 votes·282 views

Ok so far everything is alright, lets talk this trough; I LOVE THESE ONES; item 3715 item 3711 item 3706 I could say that by concept they do what they are intended to do, but the problem comes with enchantments.

Solution; mixing the enchantments with the boots, so that junglers get unique fashion designed boots for the wild and dirty jungle (fashion giggles), jokes aside, the idea would be simple, you get any of these item 3711 item 3706 item 3715 you mix it with the item 1001 and then you are able to decide wich boot you want later as if it was a normal boot which can be built into item 3020 item 3047 item 3111 item 3158 item 3009 item 3117 item 3006

. . .

Warrior ( item 1412 ) and Runic Echoes ( item 1402 ) feel bad to use during the lategame, that's because when compared to their original counterparts item 3285 and maybe item 3142 or item 3812 (?) the do not grant as many stats or benefits. We can't say the same about item 1419 bloodrazor or item 1409 which are on their own right unique and awesome. I think that my idea could be helpful to allow junglers to build any other thing they want without being forced into building something just because they have to. Also it could allow us to gain a Cinderhulk item (which is like a Health Rabbadons) and a Bloodrazor item which could be used by anyone. . . . PD: Riot could add an enchantment that reduces the cooldown of summoner 11 and that allows us to cast it on one self to regenerate life over X time while dealing the regenerated life as damage towards nearby enemies, deals 33% damage against champions (the regenerated life could be like the 150% of the life smite regenerates when used against monsters, this is by design even better than the other options for tanks which are meant to tank. BTW: the math for the normal smite heal is 70 + 10% max health, for this smite it would be 105 + 15% max health over X seconds (I think 4-5 seconds is ok).

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