A change to Nunu's abilities, perhaps?
So, I was thinking, looking at popularity right now, Nunu isn't very high up there, so I was thinking we could look him over and see if we can add or subtract something from his kit to make him more enjoyable for a broader audience. Personally, I like to play as Nunu, but I do feel his abilities become quite stale.
But, what if we changed Nunu's abilities a bit? I'll just post what I think could be a fun remake of some of his abilities. Cooldown times can be worked in later.
Current Abilities
Q - Consume
"Nunu commands the yeti to take a bite out of a target minion or monster, dealing heavy damage to it and healing himself, dealing 400/550/700/850/1000 true damage to the target and healing himself for 70/115/160/205/250 (+75% Ability Power). Nunu gains bonuses for 120/150/180/210/240 seconds based on what he consumed.
Elementals: Increased Size and [0]% Maximum Health Animals or Undead: Killing a unit grants [0]% Movement Speed for 3 seconds Other Monsters: Nunu's attacks and spells deal an additional [0]% of his Maximum Health as magic damage."
W - Blood Boil
"Nunu invigorates himself and an allied unit by heating their blood, increasing their Movement and Attack Speeds. The heat of Nunu and a target ally's blood rises, increasing Movement Speed by 8/9/10/11/12% and Attack Speed by 25/30/35/40/45% for 12 seconds. If Nunu targets himself, Blood Boil will try to target the nearest Ally champion."
New Abilities
Q - Quick Feast (or another name)
Active:
"Nunu commands the yeti to take a bite out of a target minion or monster, dealing heavy damage to it and healing himself, dealing 400/550/700/850/1000 true damage to the target and healing himself for 70/115/160/205/250 (+75% Ability Power). Nunu gains bonuses for 120/150/180/210/240 seconds based on what he consumed.
Elementals: Increased Size and [0]% Maximum Health Animals or Undead: Killing a unit grants [0]% Movement Speed for 3 seconds Other Monsters: Nunu's attacks and spells deal an additional [0]% of his Maximum Health as magic damage."
Passive:
"Allies near Nunu receive bonus 8% bonus attack speed and 6% bonus move speed when moving towards Nunu. Passive is lost when Swift Consume is on cooldown."
W - Chilling Roar
"Nunu commands the Yeti to let out a blood curdling roar, dealing 100 / 140 / 180 / 220 / 260 (+90% AP) in a small AOE and fearing them for 1 second."
So, here is my reasoning for the change. His only real damage dealer is his E, Icy Blast. Whilst that is a fairly powerful spell, it's just one. His ultimate, Absolute Zero is devastatingly powerful, yet, it is actually easy to escape.
If we look at other AOE ults for example, Galio's taunts you into attacking, making you unable to flash out our use any ability.
Fiddle has a traveling AOE ult, and whilst you can flash out, he has a Silence and a Fear to keep you from escaping easily.
Nunu doesn't get those perks, just a small slow in which you can flash out or use an ability to escape. This leads to Nunu ultimately needing to cut the channel time to do some damage, but I feel that is unfair. The ability I propose would give me some more damaging abilities to use, albeit in a small area, as the AOE for the new spell is that of Randuins Omen active.
This new set also leaves in place
The changes I propose do two things:
-
They give Nunu another damaging ability to use during gameplay that's not his ultimate. Of course, as stated, it's an AOE ability that you have to be close enough to use, as the AOE isn't big.
-
It promotes using different strategies to maximize the effect of his ultimate and Icy Blast. New methods can be created for dealing with various team comps, and how to engage, as Nunu would have a new tool in team fights. Relying on a Nunu ult to get everyone is a much to ask, in my opinion.
Tell me what you think about this, let me know if it stinks or is it something you can see being fun to use. Thanks!