Why Not Copy Dota On This?
He mentions a MMR system that takes into account multiple factors outside of winrate, like gold per minute, assist to death ratio, kill to death ratio, how few deaths overall per game.If my understanding of LoL's system is correct none of this is considered, only winrate. Which sometimes results in a true "elo hell" for some unlucky players. I'm not a support main, but I bet it would be comforting to know losing multiple games with a high assist to death ratio won't dumpster your MMR (and for any other players in different roles that fail to carry).