okay riot, stop playing favorites with maps

Plasma Servant·2/11/2017, 2:13:08 PM·7 votes·1,579 views

I am totally tired of S.R. It is boring. TT is better, H.A. is even better than that.

So why all the modes that are only S.R? Why all the bonuses that are only S.R.

Let me guess. Because if you didn't make the modes and goodies only S.R. the rift would dry up an blow away (H.A. pun intended). You do it because if you made the same modes and goodies (like champion level up tokens, and raked modes) available on H.A. few people would play S.R.

I'm a software engineer by profession, so don't give me any lines about it would be so hard to implement or maintain. I know better (at least if your programmers had any sense of modular, reusable code). Perhaps you should have them work on re-usability for a few sprints. Making some of the things that are part of the rift just plug-ins for the different maps. I'd be totally surprised if you didn't have at least some of that already.

So how about it? You could start simple. Make things across the board (every map/mode) that are not IN game for maps.

53 Comments

BattleBossSoraka2/11/2017, 2:30:28 PM4 votes

Correct me if I'm wrong, but I'm pretty sure Legend of the Poro King was on Howling Abyss map. And the Summoners Rift map is the biggest map, allowing for a lot more game play and implementation in the game modes (although this bit is just a guess).

ZephyrDrake2/11/2017, 2:40:59 PM2 votes

every single map is made for different things and who cares if you are a software engineer? do you know about what goes into making a game? into what keeps a company running? what keeps the game afloat? and i don't mean general stuff that even a monkey could find out in 5 seconds, i mean actual very specific details and how every single little thing needs to work? Could they do more stuff for other maps or even implement new ones? yeah, of course they could but then what would be the point if they are essentially just the exact same thing over and over?

There are plenty of modes that use either HA or Dominion (although i do agree that TT needs a mode for itself). The game is balanced around SR so it makes the most sense to just make things for that map. Making multiple modes also just fragments the playerbase which for some servers like NA and EU and maybe even KR and CN it doesn't matter all that much but then you have servers like Oceania or Japan or Latin America and whatnot that aren't as big what of them? just say "tough luck you get nothing!" it's already depressing that because they don't have the population needed to sustain several modes they get the shaft in some of them and you want them to get the bigger shaft by creating new things they possibly couldn't ever get to begin with?

Quepha2/11/2017, 5:36:39 PM2 votes

This game was designed from the ground up around a 5v5 experience on a map like Summoner's Rift. Other maps have always been treated like silly temporary distractions to that main experience.

Papa Andrei2/12/2017, 4:26:47 AM2 votes

I play pretty much RGMQ and TT exclusively. I hate how Riot just simply refuses totreat the other maps like actual things in the game.

Dirty Bastard2/11/2017, 2:32:42 PM1 votes

Maybe you should stop being so concerned about a game, and focus more on work. You're in a bit too deep it seems and take yourself way too seriously. Why waste so much energy even writing this post. Put on big boy pants, read the newspaper and do adult things.

VoidStaresBack2/11/2017, 6:14:12 PM1 votes

You realize that they did, for a while, have all the goodies available from other maps, right? And the rift didn't dry up at all. If they changed that, it's probably because it was too easy to do on HA if you got a strong champion there because of how unbalanced that map is.

Regarding game modes: certain modes don't work outside of a given map. Hunt for the Blood Moon needs extensive jungle space for its secondary mechanics: you could theoretically implement it on TT (although it'd be incredibly cramped and would require some modification), but it couldn't be implemented on HA and implementing it on Dominion would require changing around some of the mechanics (specifically, demon heralds). Legends of the poro king literally doesn't work anywhere but HA because of the mechanics involved in it, it'd be a fundamentally different game mode if ported to another map. Nexus siege, similarly, relies heavily on the SA map and the only map it could feasibly be ported to would be TT. And don't forget that summoners rift has actually lost a special game mode, Hexakill, which got ported over to Twisted Treeline because the map was more conducive to it and it was a larger player increase, which changed the game dynamics significantly as opposed to Hexakill SR which was just "summoners rift +1" metawise.

MrHaZeYo2/16/2017, 3:52:18 AM1 votes

That's your personal opinion. I hate TT and although HA is fun from time to time, it doesn't stand the test of time to me like SR does. Riot already stated that SR is there priority.

Randomonium2/11/2017, 5:34:50 PM1 votes

Howling Abyss and Twisted Treeline are considered the "casual" maps. Summoner's Rift is the competitive map and offers far more complexity and strategy than the other two maps. That is why the game is Summoner's Rift focuses.

I'm actually curious why you think Howling Abyss and Twisted Treeline are better. Summoner's Rift offers so much more macro and micro strategy and that's what I love about the game. The infinite complexity of Summoner's Rift is what I enjoy so much about it. If Summoner's Rift wasn't in the game I probably would have quit league a long time ago because it would have gotten boring.