Control wards in the late game (Good, bad? you decide)

TheBlackArrow·3/15/2019, 11:28:46 AM·7 votes·8,572 views

What creates the idea Control wards are super important in play, especially in end-game stage where preventing flanks, flanking tps, and general vision control to prevent getting caught out and losing the game from happening. But i just cant buy them when i hit the 20-30 minute mark, im either full build or just have parts of items in my inventory, meaning im only actually using control wards sub 20 minutes of the game.

Suggestion My suggestion is simple, when you buy a control ward on a full inventory perhaps make it replace the ward (much like how having a rift herald would) that way i can buy a control ward during the long drawn out games and enjoy the vision control portion of the game, and also give teams with an advantage the ability to buy control wards late game without falling behind due to the gold investment (further a lead).

Problems Obviously, this isn't all advantageous, it would effect plays around baron/dragon greatly as everyone would just buy a control ward and throw them down all over the place making the supports role of warding that area relatively useless (they can do this due to excess income of late game). It also means you cant use your trinket when you actually have the ward in your trinket slot (but that's the decision for the player to make, much like taking rift herald). And naturally as you can hold 2 usually, but having two control wards in a trinket slot is kind of ridiculous.

It also devalues the use of trinkets such as oracles lense, (anti vision of control ward) and sweepers (same effect as a control ward).

Thoughts? What are your guys thoughts though, do the advantages of vision play late game greatly outway the disadvantages?

15 Comments

The23rdGamer3/15/2019, 1:24:18 PM3 votes

At least you assessed both sides of the issue.

Generally speaking, Riot has been pretty against the idea of a control ward slot that is not your inventory for later in the game because they fell like making the call between more vision control and having an extra completed item is an important decision that the players should have to make in that case.

Good job at least presenting your side well and acknowledging the other side though! [sg-lux]

Done253/15/2019, 12:09:03 PM3 votes

Honestly they should just make a red ward trinket that's available at lv 9.

BigFBear3/15/2019, 5:57:42 PM2 votes

Riot said it's intended that map goes dark in endgame.

Raven Redeemed3/15/2019, 6:02:14 PM2 votes

They could also add a boot upgrade, storing red wards on your boot slot after you pay 300g or something like that. Possibly discounted if you own a support item. Of course, you would probably have to be locked out of the upgrade if you have the predator keystone.

DrippyBrownHole3/15/2019, 2:34:59 PM2 votes

What's a control ward

Akali is SO HOT3/15/2019, 6:28:00 PM2 votes

It's intentionally left this way so you have to make the tradeoff between buying an extra item/component or getting more vision. Pink wards are super powerful for costing only 75 gold so having a free slot for them would be too much. My rule of thumb to help with this is to try to get 2 control wards in my inventory in the early game so I always have a dedicated pink ward slot in my inventory. If the situation calls for it I might end up selling a pink ward to get an important item component or to make room for my last item, but having a dedicated pink ward slot in your inventory is a good way to always make sure you get vision.

Daddy Ants3/16/2019, 1:18:14 PM1 votes

Useful to denying Vision when trying to rush a Baron or Elder.

What tilts me is when your team starts hitting disabled wards and gives the enemy team information that you're attempting the objective.

NMG Serina3/15/2019, 6:17:53 PM1 votes

Keep a slot open for wards and don't buy parts in late game, Vision is more important than extra 25 AD.