The Real Problem Isn't Assassins
Recently, the callls for nerfs against assassins have gotten out of hand. Riot has responded, and there are currently nerfs on PBE for Zed, Akali, Fizz, and Kat.
The problem isn't that they are necessarily completely broken, it's that almost everything else has been nerfed/changed to benefit assassins. Almost every class aside from them has been nerfed in the past few months.
Mages took a massive hit with the Grail nerfs, and then Rito goes further overboard by punishing people for switching to Morellonomicon. Taking out DFG doesn't help matters. This helps assassins, especially energy based ones, as lanes are much, much easier for them due to mages running OOM after just a couple spell rotations. Also, Blue Buff time was cut.
Junglers (outside of a small handful) are not as capable of early ganks, making it easier for assassins to pull off risky plays and not get punished for it.
Supports have been getting nerfed consistently, oftentimes for no reason. Better nerf Sona, amirite??
ADC's have been relatively untouched outside of IE crit reduction, and wouldn't you know, are the class that assassins are made to counter.
Tanks are being shredded left and right. Very few remain truly viable.
If Rito nerfs assassins now, we're just continuing this cycle. Remember just a few months ago, when Akali was unheard of and Zed had to be BUFFED?
What I propose is that after these nerfs go through, try bringing back up the other classes. Tanks need help, mages need help after the merciless gutting they've just faced, and jungle needs an overhaul (no one else is sick of the same 3-4 junglers doing SOMETHING while the others get shit on? Worst part is they ALL build Stalker's Blade, due to Poacher's being useless and the other 2 being nerfed for no reason). Once all this happens, I can guarantee assassins will feel nowhere NEAR as oppresive as they do now.
for example was completely unknown after he was reworked. But with the new jungle changes he's actually viable again because he can just buy a catalyst and sit in lane forever. He used to be gankable early game, but now I can barely get a chance to gank him until he's level 5. Before it was blue, red, gank at 3 and then possibly get another gank in if he
. The new jungle and mastery changes, combined with new Sunfire still being terrible have made him next to impossible to clear with. That was the kinda the case last season too, but I could gank straight out of level 3 and have some success. Now at level 3 I NEED to go back. By the time I'm back around I'm 2 levels low (easy to 1v1 if a gank isn't perfect) and my buffs are running out.
and
. It's not that these 2 are too strong (you can argue that if you want, but it's not the point I'm making) it's that they just do everything mages do, except better. From the moment I saw the 'Nomicon and related mana regen changes, I knew mages were in trouble. I understand the design philosophy of "they should have to build things they want" but have you seen an
who's forced to build
against someone going straight damage? It's laughable. Yet, she needs mana, but the chalice alone is hardly strong enough to keep it together. Without building it she either has to go back all the time or pour money into pots. Yet