We NEED point and click hard cc.

Erase Riven·11/22/2019, 4:04:20 PM·3 votes·811 views

I still see players complaining about malzahar and fiddlesticks. Even though they may seem very “braindead”,we need these champions in the game. League needs some counterplay to hyper carries, to not let them 1v5 the whole game, and make it unfun for the opposing team. If you make it so that fiddle and malz have skillshots on their hard cc, lets say, someone like kayn will dodge this skillshot by ulting and just eliminating your backline, with no counterplay. Let’s say someone like yi gets into your backline. He alphas and you miss your skillshot, and gets a triple and 1v5’s the whole game since he alpha’d your cc. Players need to understand that point and click hard cc needs to shut down these champs, because it’s less fun being 1 shotted by these hypermobile hard carries than being fiddle q’d or malzahar ulted. (Unless you play these hypermobile champs)

10 Comments

DuskDaUmbreon11/22/2019, 4:14:19 PM2 votes

Alternatively: Don't miss your skillshot?

Point and click CC just means they never get to kill the backline if you're semi competent. Which leads to the old problem with Pink Wards and stealth - The champions with stealth either faced never being able to exist or had to be buffed to compensate for the fact that you could just pink ward the stealth, which means you either remove the benefit point and click CC provides and they are overpowered if you don't have any, or they're completely useless if you have point and click CC.

Yi can Alpha the CC either way. It being point and click doesn't matter there lmao.

nooperton11/22/2019, 4:08:52 PM1 votes

Yeah I agree with you about the point and click CC. But I don't tthink fiddle's fear should last 2 or 2.5 seconds with such a low cooldown. I would be fine with it having a higher cooldown or a lower cc time. It still gives the fiddle's team an easy opportunity to chain CC the hyper carry.

Ashe mage AD11/22/2019, 4:06:49 PM1 votes

I just remembered I was actually playing Taric before he got reworked by reading this ahah xD fk his ult lol

Rolrobbi11/22/2019, 4:36:49 PM1 votes

Making the game more skilled based is a fundamentally good direction, in my opinion. You shouldn’t be entitled to more room for error because you can’t competently land a skill shot.

Of course, you will miss many of your skill shots, but that’s the nature of a skill-based game. An Irelia can perfectly land her E to set-up a well deserved attack on your backline, but then instantly negated by an ability she cannot dodge? In this scenario, I’m inclined to think it’s the burden of your backline to dodge the Irelia E.

I use the word “you” generally here.

floo11/22/2019, 4:38:49 PM1 votes

Very much depends on the champion.

Why Ryze and Pantheon (and to some degree Qiyana) still have point and click cc, those who can also absolutely delete you in those small timeframes, is beyond me.

Fiddle or Naut are good as counter measures imo, but don't give that sort of strength to other high damage champions.

Firebeard11/22/2019, 6:05:30 PM1 votes

False? I mean, I'd like to see your definition of counterplay, because as I see it, counterplay is the ability for one player to best another player through proper use of your kit. I dont know, I kight have misworded that. It was on the spot. Essentially, point and click CC eleminates counterplay and skews any interaction to be one sided in most cases.

Here's an example of good counterplay:

The other day I'm playing Varus and I'm getting pretty ahead. The enemy Vladamir is also getting pretty ahead topside as well. I took my turret so we swap top and bottom. I'm now facing Vlad in top lane, alone because the support roamed mid. Vladamir sees this and goes in on me. He deals a lot of damage, but falsely anticipates my ultimate and mismanages pool. Because he does this I am able to line up chain of corruption, and summarily win the fight.

Either champion could have won that, and both had the chance to win. Had he held onto pool and extended the trade out, he may have pressured me to use ult and he could have used pool to counterplay, dodge, and secure the kill and shutdown onto me.

That is proper counterplay and decent design. Imagine if Varus ult were point and click. Pool or no, that fight would have been a wash and Vladamir would have little to no means to counteract any fight with Varus in this scenario.

Just something to think about.

Erase Riven11/22/2019, 4:26:44 PM1 votes

Holy shit I can already see why people hate hypermobile champion players