A common misconception people have about yasuo

XANN COULTER·11/26/2015, 2:35:20 PM·2 votes·613 views

Is that yasuo is a late game champion, and thus also leads people to misunderstand his kit. If you check a website that shows win rate by game length, you can watch his win rate plummet over time, the opposite of a "hyper carry" like jax. That is part of the reason he is resourceless. Almost all resourceless champions are meant to be mid or early focused champions (Garen, reksai, lee sin, etc). The only champion I can think of that breaks this rule is riven, but she's a bit of an unique case. This is because, eventually when most champions don't have to worry about mana, their use of mana allows them to better access certain items (imagine riven with muramana). His wind wall, shield, and dashes are there to protect him in the early game to compensate him for his awful base stats. And before anyone says his base stats are comparable to mages, understand melees are balanced around the inherent range disadvantage and tend to have more damage and natural tankiness (compare yi to an adc). Lastly, his double crit chance forces him to build pure damage items and not bruiser ones early because he is compensated with bad damage without it. Due to this, he spikes with the classic shiv and another crit item (hello mid game). This also happens to make him worse late game, because when so much crit chance stops becoming a factor, his Crits do 90% of everyone else's.

20 Comments

WalkingInACircle11/26/2015, 2:37:49 PM3 votes

So, you're admitting he's a lane bully?

BluePolarizer11/26/2015, 5:01:33 PM3 votes

Wait why is he forced to build pure damage lol?

Double crit means he can afford to build only 2 damage items and still be an extreme damage threat.

item 3087 item 3031 is already huge, then all he needs to do is stack up on items like item 3156 item 3047 item 3072 item 3143 and be pretty tanky while still outputting high damage.

IronwallJackson11/26/2015, 2:50:27 PM2 votes

Come end game, you've either built more AD than the carries or you've built tank items because the previous idea is suboptimal given how easily you die. If the former is true then the 90% crit damage is mitigated by your 100% rate and higher AD, since the carries had to spend item slots on crit chance that doesn't even match yours.

If the latter is true then congrats, you've made a wise move by buying tank stats and you can now survive team fights and 1v1 anything that isn't another melee carry or Jax.

Yasuo doesn't so much fall off late game as much as he becomes super risky or plateaus head and shoulders above most everything else. Honestly, I'm willing to bet that the lower win rate during long games can be attributed to how hard he can snowball. Longer games close the huge advantage he picks up by reaching his late game ahead of everyone else.

Valexfor11/26/2015, 5:29:00 PM2 votes

The misconception is that Yasuo is an hypercarry, he actually becomes stronger as the game progresses, there's no denying that he is, he's got the traits of one: the hyperscaling damage and the outplay potential (Hypercarryes have thehighest outplay potential of all champs, and all of them have some sort of mobility and a gamechanging mechanic: Vayne's e, Azir's ult, Yasuo's ult, Jax's e) so he does fall into this category (mobility with e, gamechanging ult, a strong anti-poke with w, a strong, spammable damage source with q AND passive) but he's also a lane bully thanks to the innate damage, mobility and safety in his kit (dash in, combo while soaking damage with shield, dash out). His concept's cool, his interactions are cool, his gamestyle's cool, but he's too strong. And Yasuo has good damage even withouth double crit as I demonstrated in another thread, double crit is only to make him more appealing and give his passive some kinde of fighting potential (the shield doesn't give him any once the fight starts). And it's not as you said: double crit isn't there to compensate his "awful bad" stats, it's the total opposite, he's got average stats BECAUSE he has double crit, with no double crit he would have quite better stats. And btw, thanks to Warlord's bloodlust (even if nerfed) he still has access to lifesteal without building any, so he doesn't get punished for building only crit items. Yasuo is broken, and all I ask is to remove double crit and give him compensatory buffs if needed (just reverting the nerfs would be enough to make him a lot stronger) or if you want the nonsensical double crit (since it doesn't come from anything, it doesn't make sense lore-wise) at least remove the shield, so that people can punish his bad engages.

XANN COULTER11/26/2015, 5:36:23 PM1 votes

Sadly only one person mentioned the statistic I brought up. People don't realize that strong late game damage means nothing if a champion can not safely access that damage. Statistically, yasuo dominates early games, but lose hard 35-40 minutes in. Do the research if you don't believe me