How To Add Shield Counterplay
So it's been apparent to most of the playerbase that shields have been excessive for several patches now and it's recently come to Riot's attention so currently they're debating ways to add counterplay.
The issue is, that sometimes shields are fair and balanced [
] but other times they're oppressive as hell [
+
+
with
/
on a glass champion (generally marksman/mage). It's pretty fair on most tanks where they need self shields to lane and their champ is balanced around it but it's pretty messed up while shielding allies since the shield has nothing to do with the kit of the champion being shielded and thus isn't integrated with balance. Basically what I'm saying is it's not fun playing a diver when their AD gets 2 extra health bars of shields since the enemy
went Stoneplate + Locket.
What we SHOULD do:
-
Limit the shields received to a % of your max HP, permanently. This way, a glass champion can't have more than say, 20% of their HP bar in shields. It's the biggest thing we can do so we don't have to witness the horror of seeing nothing but gray on the enemy Trist's HP bar when you're playing a diver especially.
-
Limit/remove shield stacking. This is kind of an alternative/addition to #1.
-
Add a decay factor when shielding ALLIES so that timing is actually paid attention to rather than having a meta where
shield has 100% uptime (every supp item at this point pretty much gives CDR). The concept is similar to
but a less rapid decay perhaps. -
Limit shield power when the champion being shielded has a numbers advantage in champions. This is a better way to encourage diving rather than slapping
on
and saying go nuts.
What we SHOULDN'T do:
- Add an item/mastery that provides shield piercing. Then we'd have a lot of balancing issues if we made the
of shield champs. I don't even want to start with how bad it feels being stuck building
vs.
or
vs.
because build path is your counterplay. We can't all make use of the stats those items give optimally, don't like burning a slot, and don't like sinking multiple kills worth of gold into a fix for these shields.
I don't want to get in a discussion about the meta in general but in higher MMR, when the AD knows how to position better and utilize the dozens of peel tools available to them, it turns into "whichever botlane wins lane wins the game" and the rest of the players get to feel like sacks of shit getting dragged to victory/defeat. That's why I'm even bringing this up.
What do you guys think? What's the best way to address this shielding problem?