Unskilled players and a way to weed them out of RANK *MUST READ*

yaBoisselle·2/20/2015, 4:31:07 PM·2 votes·851 views

This is about all the salty player that just start blaming people. This will also probably help people stop saying "youll never get out of bronze" by not allowing the bad players inhibit the players that actually want to try. Id like to see a requirement that not only do you have to be level 30 to start rank, but you have to take a quiz on your knowledge of the game and receive a 75%+ score to play or something along those lines. This would be in hopes of lowering the saltyness of players who just want to go in and smash shit but dont use logic and start blaming others for simple things that they themselves could have done better. So please AGREE and get this post some credit if you agree to help weed out the players who are to salty without knowledge of gameplay. This wont stop them from playing the unranked part of the game, but it will stop them from playing with the players that are actually interested in playing the game for what its made for.

I am not pro, i do not know everything about the game, im not great at typing, but i feel i have a good general basic of the game play. Please clear this up for me if i am wrong in any of this, because id rather learn and grow then remain unskilled in the matter.So the following is questions that could be asked with a appropriate awnser; Winning or losing lane; Its not about what tower goes down first, but about who gets the best CS, and if you can get the tower down first too, then its just a bonus. Complaining about jungler; If your lane is pushed, then do not expect a gank. Depending on the jungles current position on the map, dont expect him to just show up in a split second when you need him and some junglers are better at ganking with couple of levels on them. Supports are people who sacrifice themselves to save the ADC and Carries, so stop complaining when they are 0-3 but your carry is 3-1. If your carry is not 3-1 and your support is 0-3 it could be because the heat of the battle to get a kill, its not called feeding. Its called being aggressive to secure a kill for your carry. Bottom laners; Focus on a target, and understand when to switch targets. Focus the ADC first ofcourse, but if the ADC is under tower and out of range, but the support is diving hard and next to you both, switch to the support. I was in a bottom lane, blitzcrank dove half way out of the lane to get a knock up while cait sat under tower. I was malphite with a graves, and graves starts running towards cait under the tower when blitz is almost right next to him as well as me, but switches targets way late, and when blitz realizes he dives to far he gets away all because of graves not having the knowledge to switch to a target not under a turret. First dragon; Its not a big deal if they get the first dragon, but i dont understand why if there is 4 of them doing it, 2 players feel the need to dive in and try and steal, but risk end up not getting dragon and feeding them 2 kills. Thats just giving them even more than just a dragon. Quick everyone run in solo into there group; Why do people run in 1 at a time, to try and save a 5v1, or 4v1 scenario to just end up dead themselves... really.... this is why id like to see a quiz be performed to start rank so we can weed these people out of rank. Allow them to retake the test every day or couple of days. So again, if you agree please show some love for this idea and get LoL to implement this into a patch.

6 Comments

ValyrianBlade2/20/2015, 6:07:37 PM3 votes

Well, I'm not going to even bother posting opinions on whether a quiz is appropriate or not - I doubt I'll make any arguments that change anyone's opinions on this.

What I want to do is give you some advice regarding your responses to your quiz questions.

Winning or losing lane is about lane pressure and future pressure. It's a combination of several tangible things: first tower (map pressure and global gold), cs (individual gold), kills/deaths/assists (individual gold and xp). It also includes some intangible things: time the jungler spent babysitting lane, time spent roaming to help other lanes (and success/failure of that roaming), stealing jungle camps, denying the enemy jungler, etc... For example here, if you take my turret first and have 12 more cs than me, but your jungler is 2-3 levels behind mine and you're 1 level behind me because your jungler has been camping you lane the whole time (and meanwhile mine has been farming and helping the other lanes), I wouldn't say you won lane.

Your jungler complaints are fairly accurate. Of note, a jungler can still gank a pushed lane. If you're squishy with lots of damage and your enemy laner is rather low health, it's completely reasonable to ask the jungler to tower dive them (even if the jungler isn't a great tower diver, they normally have cc to make sure the laner can land their damage for the kill faster than the turret can kill them).

Your bot lane comments are fair. It goes for everything though, sometimes a death isn't feeding it's just trying to secure a kill or failing to escape. Regardless of that though, players will get upset and accuse you of feeding if you die a few times in lane. Especially after you die once or twice, you need to learn that you're now behind and can't even safely cs in the middle of the lane. It can still be feeding even if not intentional.

Dragon is important. Having 2 people run in for a steal against 4 or 5 is probably a terrible decision. Exception being if you're blue and they have an ability to wall jump after the attempt. That said, if there's a chance your jungler can steal and even a small chance he can escape, it may be worth trying 1v4 or 1v5. A dragon is worth 2 champion kills roughly, even more if one of the teams doesn't have their first dragon yet, so a 50-50 chance at the secure at the cost of 1 kill is roughly an even trade.

Running in to save someone one at a time is always bad, and yet it happens at even Diamond elo (I literally saw it in a Diamond/Master game I spectated last night). Players often overestimate their ability to peel for a teammate or secure a kill, or simply don't notice how dangerous those chasing can be.

Anyways, hope that helps you out. Good luck in your matches ;)

yaBoisselle2/20/2015, 4:57:54 PM1 votes

bump

the Anarchit3cht2/20/2015, 6:09:28 PM1 votes

Google hur dur