the old vs the new

npc666·11/7/2019, 7:09:17 AM·4 votes·1,972 views

I am relatively senior player. been playing league for quite a while, but I have not touched rift for a long long time (aram only player.)... recently I made another account just to see what is rift like nowadays. I realized...

The Pace is completely different !

In the past, it is usually roughly 45 minutes per game (times it could drag on to over 1 hour); nowadays it is like 25-35 minutes per game. As results of such fast pace; early game champion dominate a lot of situation.

  • Early jungler usually snowball to a easy win.
  • Late game scaling champion is pretty useless because no one is letting you scale and they will either shut you down right from the beginning or just ruined other lane so the so call late game presence is completely gone.
  • Tank on rift is pretty non-viable right now, because in order for a tank to become a tank, you usually need to get at least 2-3 mr or armour items, by the time you got those, the early champ with a single damage item is usually more than enough to deal with the tank.
  • Early two items power spike is usually more than enough to carry to the end game...
  • Rift is becoming more and more like aram, because adc also scale with items, so champions that deal high damage with little to no items at the early game usually can win the game/lane pretty easily as well...

I know this is probably just my opinion, but even in the current LCS, teams are starting to go with these type of strategies.

I am not sure is it a good or bad thing, but really put marksman, tank, late game champions in a role that no one really wants to risk in rank.

Also, from the sound of the late video released by riots, it sounds like they want to make the game pace even faster by enhancing drake buffs...

4 Comments

DuskDaUmbreon11/7/2019, 7:28:03 AM2 votes
  • Early jungler usually snowball to a easy win.
  • Late game scaling champion is pretty useless because no one is letting you scale and they will either shut you down right from the beginning or just ruined other lane so the so call late game presence is completely gone

I think you're confusing "shorter" with "more dense". Riot's mostly condensed game speed. Most of the time that was cut out was just mindless waveclearing until somebody died. Sure, some of the end game is cut out (6-item builds are fairly rare. Most tend to end by 4-5 items), but mostly it's more comparable to just playing the game at a higher speed.

Also, there's quite a lot of protections for late-game comps now. Plates give you a much longer lane phase than before, and shutdown mechanics were changed to favor people actually getting back into the game.

  • Tank on rift is pretty non-viable right now, because in order for a tank to become a tank, you usually need to get at least 2-3 mr or armour items, by the time you got those, the early champ with a single damage item is usually more than enough to deal with the tank.

I would love to see what champion with a single item is going to kill a 3-item tank. Unless it's a Nasus that hasn't backed in the past hour and has just been using blue buff to stay full mana, the tank is going to always win that matchup unless he goes AFK.

R0ses R Red11/7/2019, 8:31:21 AM1 votes

I think it's ok, but should be dialed back a little bit. The upside of the current game pace is that it means proactive actions are rewarded heavily. These actions are generally more skill expressive than AFK farming or waveclearing, thus it deserves to be more impactful. It should be toned down though because of how it suffocates out the ability to retaliate.

I Have No Future11/7/2019, 11:33:59 PM1 votes

I actually enjoy the faster pace, but I also 100% agree with you that it feeds the assassin meta, which I generally dislike.