the old vs the new
I am relatively senior player. been playing league for quite a while, but I have not touched rift for a long long time (aram only player.)... recently I made another account just to see what is rift like nowadays. I realized...
The Pace is completely different !
In the past, it is usually roughly 45 minutes per game (times it could drag on to over 1 hour); nowadays it is like 25-35 minutes per game. As results of such fast pace; early game champion dominate a lot of situation.
- Early jungler usually snowball to a easy win.
- Late game scaling champion is pretty useless because no one is letting you scale and they will either shut you down right from the beginning or just ruined other lane so the so call late game presence is completely gone.
- Tank on rift is pretty non-viable right now, because in order for a tank to become a tank, you usually need to get at least 2-3 mr or armour items, by the time you got those, the early champ with a single damage item is usually more than enough to deal with the tank.
- Early two items power spike is usually more than enough to carry to the end game...
- Rift is becoming more and more like aram, because adc also scale with items, so champions that deal high damage with little to no items at the early game usually can win the game/lane pretty easily as well...
I know this is probably just my opinion, but even in the current LCS, teams are starting to go with these type of strategies.
I am not sure is it a good or bad thing, but really put marksman, tank, late game champions in a role that no one really wants to risk in rank.
Also, from the sound of the late video released by riots, it sounds like they want to make the game pace even faster by enhancing drake buffs...