GP's rework needs a rework
I don't know why people aren't mentioning it, maybe no one plays GP? Maybe they just loved the event? Maybe everyone tried him for like 1 day before he was disabled again and called it good?
What GP lost from his rework
- ms steroid - needed for chasing ppl down.
- ad steroid - needed for being a melee carry.
What GP gained?
- A clunky aoe damage ability with everything put into it, but nearly impossible to use realistically.
- A clunky ult upgrade that comes in too late for an ult that has never been that scary.
So now we have a GP who can't get to his target, and damage his target, and has to time when he can last his his barrel vs anyone else touching it...
I'm really disappointing with this in play. It sure sounded cool on the release, but as I play it I feel completely unable to actually utilize the barrels. Early game they take sooo looong to set, who knows if the minion wave will be ready to kill? The timing is telegraphed to your troll lane opponent who would surely deny you. Even if you parrrley it, you've now used 2 abilities to perform a single aoe attack.
GP used to be the deny plank, now it's denied plank...
I'm assuming we're stuck keeping these barrels so here is my recommendation to fix this crap.
1 - Barrels - Get rid of the timing mechanic, this doesn't bring anything good to GP, as everything it brings to him it brings to his opponents. GP has ZERO advantage in using this ability. Give them 3 hits to disable, let GP blow them with any attack. Much simpler, actually useful. 2 - Put the raise moral bonus (at least the speed part) in a place he can actually use it. Maybe when the barrel blows, or when parrrley kills a unit, idk, but NON ULT. A movement speed bonus is something GP needs to engage. He has no other way to close the gap. This is an essential part of any melee champ.
If you look at what made GP unique before it was 2 things. Oranges, and crits.
My 3rd recommendation is make it so that the barrel always crits. This is something I think is vital as it establishes the crit identity with the champ who is known as Critplank. This also makes his damage relevant in a team fight as his crit potential could actually be good. Crits fit thematically as the barrel is exploding his auto attack. In trade - get rid of the armor pen. This is a very unneeded type of strength for GP, and doesn't fit with the barrel theme.
and never to be played competitively because he's just not good, no matter how much people or Riot try to sugar it.