Draven Late game DPS

1Guy1Cell·4/4/2015, 6:02:32 PM·14 votes·11,256 views

I have a question about draven, People say that he falls off late game, As a Draven main I believe this is false, When draven has 2 axes up and is spamming w in teamfights, with 85% ad bonus per axe and w how does this make him fall off? this seems to make him the highest dps adc in the game if he can keep up his steroids

33 Comments

BluePolarizer4/4/2015, 7:25:27 PM31 votes

His damage doesn't fall off, his safety does.

Sailor Mint4/4/2015, 6:04:37 PM14 votes

His damage is really good but catching axes is not ideal in chaotic team fights. Compared to many other ADCs, he's very hard to play effectively lategame and is much better if you can stick to smaller skirmishes.

junglerboy164/4/2015, 9:03:04 PM6 votes

There is a difference between people saying "Draven falls off late game" and "Draven's damage falls off late game". Usually people use them to mean the same thing because the standard "falls off late game" guy, Lee sin, falls off because his damage scales poorly (thus falling off is most commonly in reference to damage). Falling off just means he becomes less effective after a certain point in the game, but could be for any number of reasons; i.e. lack of damage, lack of range, lack of ability scaling, lack of safety, lack of items, etc.

Draven does fall off late game, because he is a fairly immobile, short ranged ADC, whose main damage requires him to walk into very obvious targeting icons that are basically a big fat "hook me right here!" signs. His damage is extremely high, but so are champs like Kog, Vayne, or Jinx, each of which are much safer end game because they have either stupidly long range or really high mobility on top of their high damage. If you're good with Draven, yeah, you won't fall off as hard late game because you can use him better, but in comparison to most other high damage threat champs he falls off.

ZeeDrakon4/4/2015, 6:04:04 PM6 votes

who the hell says draven would fall off late WTF

EndlessSorcerer4/4/2015, 6:12:56 PM2 votes

If you can keep your axes up, which isn't always the easiest in teamfights later in the game. You axes kinda telegraph where you want to walk, which leaves you vulnerable to CC and skillshots if you try to catch it. He can work and his DPS is very high when played well, but it can be pretty risky.

NoMonku4/4/2015, 9:10:15 PM2 votes

He falls off because he is weaker compared to other ADC's lategame. Jinx/Kog/Twitch all have super range where they can open up that he has NO way of retaliating against. The champions are also easier to play because Draven is forced to catch axes to deal DPS, which makes his movements predictable allowing good players/teams to pounce on him or he will have to sacrifice damage.

Hrms, a better way to put it is his damage doesn't fall off, but more so his ability to put out his damage becomes more difficult, which is why he falls off.

terkmc4/5/2015, 3:28:16 AM2 votes

Good luck catching those axes consistently in teamfight thou. Your entire damage source relies on a spell that have a "Throw cc over here for a free kill" indicator. Sure 1v1 you will be throwing out tactical nuke and catching em, but in teamfight the moment you tries to catch it you will be dumpstered by everything

SwordGrunt4/4/2015, 8:54:36 PM2 votes

He doesn't fall off, he has the highest damage output of any ADC in this game, the problem is being able to play him late game

Big Nasty Mèat4/4/2015, 8:07:07 PM2 votes

Man, OP really did a great of disproving something nobody has ever said.

A Miss Fortune4/5/2015, 4:13:44 PM1 votes

His damage is the highest of any ADCs, the damage is kind of broken on top of his really reliable crowd control and movement steroid though.

1Guy1Cell4/6/2015, 3:41:57 AM1 votes

Games last until late game is because most of the time the scores are even and one team or the other is unable to siege effectively, which causes games to last long

ItsStout4/6/2015, 3:43:37 AM1 votes

The thing is, even if you would destroy their ADC or Mage, you've already died.

Sirsir4/4/2015, 9:20:02 PM1 votes

I haven't heard anyone say he falls off. I've heard 'Shut Down,' but never 'Falls Off'

He 'Falls Off' because immobile ADCs are easy to gib. And if you can CC him, even without follow up damage, his output is reduced until his axes are back up.

TotalJerk4/4/2015, 10:32:07 PM1 votes

{quoted}

When draven has 2 axes up and is spamming w in teamfights

If Draven is successfully catching axes during a teamfight, his opponents are bad. Against competent opponents you'll end up being forced to basic attack for most of the fights.

1Guy1Cell4/4/2015, 11:39:18 PM1 votes

Well if good draven players can manipulate axes to land in the area in which they want, would this make him an effective hyper carry? With all those steroids

SpaghettiTime4/5/2015, 2:03:56 AM1 votes

If you're letting the enemy team get to late game as Draven, something went more wrong than worrying about juggling axes.

ThePlasticSpork4/5/2015, 5:27:03 AM1 votes

The key phrase here is "if he can keep up his steroids". It's relatively simply to maintain his high end DPS in small skirmishes. It's a whole different ballgame when you have to account for 3 or 4 people trying to jump you while you catch axes.

Cindikle4/5/2015, 5:36:26 AM1 votes

As everyone else said, his damage isn't the problem. The problem is that what makes him so strong is easily dealt with in a teamfight.

Also remember that no ADC truly falls off late game. They all will always deal high damage late game. But what makes a champion strong at early/mid/late game is different.

Caitlyn for example is good early and decent mid/late. But she's probably still better than Draven late game because of her safety. While Draven has an equally strong early game and a much stronger mid game. But both will still eat you alive late game. Draven's just easier to stop.

AbstracT Theory4/5/2015, 2:17:49 PM1 votes

Rammus item 3075 Ok.

Aozora4/5/2015, 4:11:28 PM1 votes

It's not that his damage falls off, it's just that he's not safe at all lategame. By lategame everyone is grouped and getting picks isn't all too unlikely unless you're like Annie roaming over to where the enemy carry is clearing a pushed wave, but even then they have someone around. Draven's damage relies on him catching those axes and not only is it hard to do that in teamfights, but it also let's the other 9 players in the game know exactly where you're gonna go so that leaves you really open to skillshot cc like an Ahri charm.