@Meddler: Tanky Assassins and Game Balance
I was wondering what Riot's current philosophy on balancing build flexibility and role flexibility. For example, recently there has been a surge in the use of tanky assassins that abuse low CD's, high base damage, and utility while building full tank/bruiser. Ekko and Akali seem to be the most popular, but I am sure this strategy is viable with other assassins.
Does Riot consider this to be a good thing? It seems to go against the previously stated design philosophy goals for certain roles, e.g. assassins have high risks and high rewards. It seems odd that Riot would allow these build options to be viable even at the conception of a champion, much less the balancing. Especially since there have been repeated nerfs for other assassins that were deemed too safe or had too much power outside of exploding carries (looking at you,
).