The Azir nerfs on PBE aren't fixing his current issues.

Messaiga·7/9/2015, 2:08:54 AM·3 votes·732 views
7/8 PBE Update

I understand that right now Azir is strong, but the nerfs on PBE just seem not only misdirected but also harsh.

Azir Shurima's Legacy ( Passive ) No longer grants Will of the Emperor (attack speed boost)

Arise! ( W ) Passive: Gains 10/20/30/40/50% attack speed.

Active: Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing 50/60/70/80/90 (+0.6 AP) magic damage to enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage. Soldiers attack even if Azir himself isn't in basic attack range.

Azir can store up to 2 Sand Soldiers at a time. A new soldier becomes available every 12/12/11/10/9 seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.

Azir can expend a soldier to damage an enemy turret by summoning it on top of the turret. This deals 60/80/100/120/140 (+0.4 AP) magic damage to the turret.

Shifting Sands ( E ) No longer knocks up enemies or grants shield.

Essentially what these changes do is gut the damage of his soldiers before you start putting additional points into them, and the base damage remains nerfed heavily late-game. If they want to lower his soldier's base damage, at least give it a slightly bigger AP ratio (70% would make up for it late-game once you have 700+ AP)

Additionally, the knock up on Azir's E was very useful in setting up his R. I could do without the shield on it, but the knock-up (a 0.5 second knock-up mind you) gives just enough time to secure kills or toss somebody around.

Azir's whole problem is his strong burst on top of sustained damage from soldiers, if anything his Q should be receiving additional damage nerfs. They could completely remove the structure damage on Azir's W and I would be fine with that. Just don't nerf his DPS and play-making potential.

Update: For some reason the base damage still scales with level and not rank in W, after playing with it. I guess that's good. Still, the nerf to his E feels bad.

9 Comments

ofart7/9/2015, 2:09:55 AM3 votes

Azir is fine and I don't think he needs any nerfs. Riot is just doing their usual "let's gut because it was played in LCS."

sp4417/9/2015, 2:26:02 AM3 votes

Well... They are... By making him borderline unplayable his issues won't be a problem anymore.

CorruptedArcher7/9/2015, 2:32:08 AM2 votes

I think without the Knock up Azir is now able to position himself behind a target and ult them easier, but taking away his shield will make him more vulnerable.

Cindikle7/9/2015, 2:48:39 AM1 votes

Nerf to E is because he's too good at diving as a squishy mage who doesn't build bulk. This adds more risk to the combo. He dives as well as if not better than Lissandra. Mainly because of how well he can set his team up with displacement. Lissandra mainly is able to make a single target more easily focused.

Passive/W change is good IMO because Morello's gives him too much of a power spike.

W damage change i would be OK with if it was based on rank. If it's still based on level then it's a no. He wasn't meant to be such a lane bully when he came out. And I'd guess it's easier to weaken his late game instead of reworking his early game. Because his kit as a whole would need a lot of changes to make that happen.