3/21 PBE Rumble changes (+ runes): Something I can get behind, but...

Erdamon·3/22/2018, 8:10:11 AM·5 votes·1,421 views
3/21 PBE Update: Irelia Tweaks, New Emotes, & More

Hello and good morning everyone!

Well, I wouldn't be suprised if someone expected me to covet this the second the latest PBE update rolled out, and here I am,rambling as always about a champion so forgotten that people forget to include him in the lists of most forgotten champions. But hey, someone has to do it.

Cutting to the chase, the latest Rumble changes that read:

**Flamespitter (Q) ** damage increased from 135/180/225/270/315 to 175/210/245/280/315 damage to minions changed from 75% to 60/65/70/75/80%

Compared to the changes from previous cycle, this seems a lot more reasonable. It actually pinpoints Rumble's current problem which is lack of early kill pressure and this massive buff might be enough to offset the healing from DShield/Second Wind, and the minion damage scaling with rank is also a neat addition (I'm especially glad that it's a thing given it's something I wanted to see implemented for a while now). Overall, this is a bit better, as it does help Rumble with what he's currently struggling, and here I'd also like to highlight some of the rune changes that also work in Rumble's favour:

Approach Velocity (I4) Movement speed increased from 10% to 15%

Absolute Focus (S3) **Tooltip now notes "Grants 3 Attack Damage or 5 Ability Power at level 1. **

Both of these buffs also work in Rumble's favour, as these runes are actually good on him, it's just that they were rather inferior to the staples at the time (mainly speaking about Celerity and old Perfect Timing) now that Absolute Focus and Approach Velocity are both getting buffed, making them more attractive, both emphasize these Rumble buffs even further, which is giving the little guy actual kill pressure back. They still might be not strong enough to compete with other rune choices, but it's still great to see them buffed a bit.

Still though, despite these changes don't feel like they might be enough to push Rumble into actual decent state, it might be that either these changes are a bit too tame (I'd personally up the minion damage slightly at all ranks or make the scaling per rank higher), or feel somewhat incomplete, like there was something more coming in the next patches. Nonetheless, I'm glad that the Rumble changes got delayed to 8.7, since this gave Riot a chance to get it right, and they did, sort of. Either way, I'm feeling like the future looks a bit brighter now for Rumble and I'm looking forward to seeing more, if there is more... hopefully there is.

19 Comments

Krasitto3/22/2018, 9:09:17 AM4 votes

rumble top is a joke so i play him at mid and that 60% dmg to minions is a huge nerf if u ask me and the other thing that rumble is being able to play only at the sorcery tree is a HUGE joke aswell but this are riots devs nothing good can be expected from them xD

Bern3/22/2018, 8:47:07 AM3 votes

Absolute Focus wasn't buffed; the tooltip was just made clearer.

Krasitto3/22/2018, 8:20:27 AM3 votes

this is more like a adjust not a buff

Siddharta3/22/2018, 2:25:13 PM3 votes

I don't agree with you Erdamon, I was expecting way more from Riot after all the time they decided to take. Very disappointed.

Axantucar3/22/2018, 2:26:42 PM2 votes

I strongly agree that this is a good buff. Here are the issues

  • First and foremost, it's nothing but numbers buffs. Rumble's issues since 7.12 haven't been numbers, they've been that he's super clunky and has a predictable and very spaced-out trading pattern in top lane, and awful clears in the jungle due to 10-second Q. Oh, and EVERYONE hates the Q heat changes. Those were ostensibly meant to make what remains a very high skill-cap champion easier for beginners, which was odd; and in the event, they've seemingly done nothing but continue to anger longtime players and make him a less effective champion.
  • This buff overall does very little. It's a medium buff to early Q damage that falls off as the game goes on, so essentially your best bet is now to all-in repeatedly early on. Even then, this is a "meh" amount of damage every ten seconds, and ONLY if your enemy stands in your flamespitter for the entire time. If they're smart, they can simply wait out your flamespitter and then attack you in the massive engage window that's left. And then this buff does precisely jack for you.
  • It doesn't address Rumble's fundamental issue: he cannot bully lane. Again, this remains the product of 7.12 changes. Riot had some issue with him being a lane bully, when in fact this was his identity. He had counterplay. It was just difficult, as it should be for lane bullies. Now he's got a massively predictable and avoidable window of engage early on, and that makes him easy to deal with. If he can't bully lane, he can't get his massively expensive core items that are necessary in order for him to reach his mid-game power spike.
  • Maybe this is irrelevant to some, but Rumble is still dead in the jungle. He was slain in 7.12 out of hand. He was collateral damage. That sucks. He was a fun jungler, and one of the last mages still playable there. I'd like to see him brought back. This does nothing to help.
Tomasje133/22/2018, 5:52:29 PM2 votes

i think rumble needs a rework for the shield, or a better clean for the waves... he is so weak at the moment...Rumble item 3151 item 3151

ShadowtehGreat3/22/2018, 11:39:37 PM1 votes

These changes seem to be going in a nice direction. I'd like to see the early level cooldown of the q reduced to 8 seconds for a shorter window and a bit less damage to compensate. I'd also like to see heat start to drop off earlier so it isn't so timely when waiting to start casting abilities again once you have gotten up to around 80 heat.

Muscat3/22/2018, 1:17:51 PM1 votes

Why not, I wish they will up, ajust or rework the W Rumble