I've got confidence that at least half of this will be fixed
But these pre season changes are painful. While I am happy that ADCs are more unique and still balanced, some cool unique items were introduced and jungle sounds better, it fixed last seasons problems by making new ones.
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ADs now have a 15% crit heal that come with an attack speed steroid
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Turrets are weaker under minion pressure (turrets are under minion pressure 90% of the time!)
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Minions do more damage if your team is ahead (because lets just make sure the team with the afk can have this match done with earlier and not give them a fighting chance! Also this game snowballs already super hard, why add more of this shit)
While it's not much, I just really don't want to play when AD champions are going to hurt more than they already did, and picking an AP champion wont have me destroyed later game by a 80% crit Yi getting healed up the butt by the great well-balanced Warlord's Bloodlust.
I'm going to Dota for a change of scenery, I'll probably come back here come January when the game should be balanced.