Make Turrets Great Again!
So recently, a lot of turret threads have been popping up.
Someone else may have mentioned this, but here is what I could think of to make them more potent than they currently are.
1: Make turrets deal True damage.
There is nothing more annoying than the enemy diving you under turret and they literally just stand there for ages because turrets are so weak and armor makes they useless.
2: Make the damage scale way higher!
Start at 100 damage for the first shot, then go up 50 damage for the next 3. Ending at 250 after those 4 shots. If they are still around after those, ramp up the damage to an extra 100 damage added each. Go from 250 to 350, then to 450, etc.
This gives them roughly 8-9 turret shots to get in an out and hope to come out on top.
3: Their "Armor/MR" Needs to be higher.
There is so much damage in the game, turrets are literally dropping in 2-3 seconds, some even faster. Whats the point of having them, or being able to fall back to them if they are just going to drop sooner.
You basically made the game decided in 20 minute for Competitive play so people don't have to watch for hours upon hours (just my guess). Well make it worth watching again. Where the game isn't decided by the first turret taken.
and
. He had like 3.5k hp and I just stay under turr and AA'ed till he died.
and a
and one minion wave. It was ridiculous.
approves.