A Thoughtful Post: 8.12 Nerfs Shields Without Compensation? Why wait until 8.13 to "fix" Enchanters?
I'm a Plat support main. My Stats: http://na.op.gg/summoner/userName=mattusticky
TL;DR: Duration nerfs alone aren't the answer to shield spam.
The SALT (This is a joke, if that wasn't clear...):
I get it, Riot. You've heard Scarra and Hashinshin howling for support nerfs. You've just made a new assassin "support"
who hasn't been popping off per your expectations. You want faster, more snowball-y games to appease the low-elo bloodthirst, but there's a particular class of champs who thwart your ambitions: the evil shielders
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. How DARE those underleveled bot lane leeches have tools to disable the almighty
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on their welfare incomes?! How DARE those inbred monkeys pretend to be worth more than half a champion in the League of Crabs? UNACCEPTABLE! You need an answer, something imaginative, something** J U I C Y**, and then you realize it - nerf all primary shield supports and their items
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into the ground.
Don't lie to us, Riot, we KNOW you hate shield supports and backline enchanters in general. That's why the last true shield support you made
WAS BACK IN MARCH OF 2012 (
has a heal & shields, but they're secondary mechanics to his engage/disengage potential). Beyond that, the last real backline enchanter you made was
back in DECEMBER OF 2012. You've been trying to grandfather this subclass out of the game for six years now, and you won't wait anymore. You've already punched out tank supports (
nerfs), you've humbled
after MSI, and you've dropped the big 8.11 patch that ended season 8's "Better ADC Wins" meme. The time is NOW. KILL THE SHIELDS. #NoEGirls
The DISCUSSION
Riot wants to remove "spam shield to win" gameplay and give opponents more defined windows for counterplay, which isn't inherently bad. With 40% CDR easily accessible for all enchanters, shielding supports have their shields (and
) on their carries with basically 100% uptime by endgame, which can feel suffocating for assassins and playmakers. I personally believe this is the justified "enchanter fantasy" for a late-game defensive support with weak offensive potential, but that's beside the point. What matters is that Riot wants more reactive play out of their shielders throughout the game, and they're hitting shield duration to do so.
**My problem is not with the shield nerfs themselves. My problem is that the nerfs come in a vacuum with no direction about where shield supports should be headed. **
For starters, there are no compensation buffs planned for shield supports alongside the duration nerfs, even the most basic one: increased shield value. If anything, Riot has decided to lower shield intensity too with the
line nerfs. **This is a mistake. ** Gutting a champ's primary mechanic without redistributing power elsewhere is usually a bad idea. Remember when Riot moved
's Switcheroo (Q) mechanic to per-level scaling and she was complete ass for a whole season until they changed it back to per-rank scaling? Or maybe when Riot tried to give us a weird AoE bruiser
by reworking Savagery (Q), only to revert it back after a year of negative feedback from the community? **Hitting a champ's core mechanic is guaranteed to negatively affect the champ's effectiveness and potentially alienate longtime players, and doing so without any kind of compensation is inexcusably stupid. **
Secondly, almost all shield supports have a secondary effect on their shield that will be negatively affected by the duration nerf, compounding the nerf beyond just numbers. Let's go down the list:
's shield grants bonus AD as long as it's up, and her kit is balanced around those values. With the shield duration decaying over 5 seconds, the amount of uptime on the bonus AD she grants her carry will be significantly reduced when her carry is fighting, as the shield will be decaying on top of the damage the carry is already taking.
's shield grants bonus movements speed, and is consequently used not only for disengaging but also for engaging. In a close fight where both the pursuer and target are low health, what good is an "engaging shield" that fades the moment after you catch up to your target? The same applies to
's ball.
's shield moves Pix around, enabling Pix to deal damage when its target autoattacks. In the status quo,
can spam shields on her carry late game allowing them to make full use of Pix's offensive bonus and her shield's defensive bonus throughout a fight, as 40% CDR means that her next shield will be available the moment her last one expires. However, if Lulu is no longer allowed to spam her shield and now must try to reactively shield an opponent's rotation, her carry is denied both Pix's extra damage and
's buff until the enemy diver makes their move. Note: All supports will struggle to get full value out of
for this reason, but
especially.
POTENTIAL ALTERNATIVES:
GOALS: Preserve shield support utility while also increasing vulnerability windows for opponents.
- Buff the initial values of shielding supports and give them either the "decay over duration" quality or a shorter overall duration, preferably the first option for more consistent synergies with secondary effects.
- Rework Ardent Censer to reward clutch shielding over spam shielding.
- Pretty much anything over what's been suggested.
CONCLUSION
Riot, wanting to move shield supports away from sustained shielding and more towards clutch shielding is perfectly fine, but this is not how you do it. All these hard nerf/buff patches do is change what champs people play, rather than encouraging players to find new ways of playing their respective kits. By combining buffs and nerfs here, you can give skillful players a chance to distinguish themselves while keeping shield supports fun to play and play against.
Thanks for reading.
who hasn't been popping off per your expectations. You want faster, more snowball-y games to appease the low-elo bloodthirst, but there's a particular class of champs who thwart your ambitions: the evil shielders
. How DARE those underleveled bot lane leeches have tools to disable the almighty
on their welfare incomes?! How DARE those inbred monkeys pretend to be worth more than half a champion in the League of Crabs? UNACCEPTABLE! You need an answer, something imaginative, something** J U I C Y**, and then you realize it - nerf all primary shield supports and their items
into the ground.
has a heal & shields, but they're secondary mechanics to his engage/disengage potential). Beyond that, the last real backline enchanter you made was
back in DECEMBER OF 2012. You've been trying to grandfather this subclass out of the game for six years now, and you won't wait anymore. You've already punched out tank supports (
nerfs), you've humbled
's Switcheroo (Q) mechanic to per-level scaling and she was complete ass for a whole season until they changed it back to per-rank scaling? Or maybe when Riot tried to give us a weird AoE bruiser
by reworking Savagery (Q), only to revert it back after a year of negative feedback from the community? **Hitting a champ's core mechanic is guaranteed to negatively affect the champ's effectiveness and potentially alienate longtime players, and doing so without any kind of compensation is inexcusably stupid. **
's ball.
riot balance team are abusing fiddlesticks who has 53% win rate and 8% pick rate