@Rioters, please answer these questions.
- Why is true damage being made accessible to basically every champion in the game (except most mages) ?
- Why didn't you properly adjust mana based on every mage's mana costs and CDs instead of treating them as if they were all the same?
- Why do you keep making frontloaded burst items even though they will clearly cause balancing problems?
- Why do all classes have more than 2 keystones, while most mages only have 1 good option?
Thanks in advance.