Rumble feels....Outdated and inconsistent.

Hibeki·1/6/2020, 4:24:11 AM·2 votes·2,458 views

Rumble isn't quite a member of the relics of the past that weve seen, but hes been without attention for far too long. Im proposing a redesign/rework of rumble while keeping his main visual components intact.

So what's Rumbles problem? Well, his stats are positioned in such a way that he only really flourishes in a raw stat check. Any sort of skirmish or coordinated play leads a drastic drop in DPS for a number of reasons.

A) Flamespitter being in a cone in front of him is a drastic decrease in dps if you are not walking straight at them, which either handicaps your dps or severely limits your movement

B) Heat management gates a lot of power for absolutely no reason.

Rumbles only real basic ability is flamespitter. Shield is functionally just a heat raising tool, and harpoon is only for CS when losing lane or for sticking to them. Flamespitter and ult is Rumbles core and its gating his entire kit.

So, the goal of this redesign should be to keep the main components of Rumbles kit; Harpoon, Flamespitter, and Equalizer.

So here's what I personally see as a good opportunity for rumbles kit.

NUMBERS ARE SUBJECT TO CHANGE

#Passive: Junkyard Titan.

The goal here is to bring a more consistent resource and power curve to Rumble. Rumbles current heat is blocky, sudden, and overall just a mess to work with for anyone who isn't super high tier. Spam flamespitter when above 50 heat and thats about it.

New: Junkyard Heat Coils. When rumble uses his abilities, it increases his heat meter the longer they remain active. Rumble abilities gain bonus damage the higher his heat meter is, up to a cap of 60%. If Rumble reaches 100 heat, his Titan malfunctions and drains 7 heat per second and is silenced until his heat reaches 0.

#New: FlameSpitter. Cost: 4 heat per second

Toggle, 16/14/12/10/8 second cooldown upon toggling off.

Rumble targets and prioritizes a target within 425 range. Should the target leave his range, Rumble will prioritize the lowest health enemy (Prioritizes champions) in his range until the target enters his range again. Rumble deals 10 / 12.5 / 15 / 17.5 / 20 (+ 7.17% AP) per .25 seconds to enemies within the cone. Minions and Monsters take 50% damage

#New: Scrap Vents.

Reduces 15/17.5/20/22.5/25 heat per second until 0

25/22.5/20/17.5/15 second cooldown

While Scrap Vents is active, Rumble has bonus movement speed equal to 30 / 35 / 40 / 45 / 50% of his current heat level.

#New: Electric Harpoon.

Cost: 10 heat on cast, 4 Heat per second after.

Toggle, 20/18.5/17/15.5/14 second cooldown upon toggling off.

Target Range: 600 Link Range: 800 Speed: 2000

Rumble Shoots an Electric Harpoon in a line that pierces through minions and monsters, but stops on the first champion impacted for 70 / 100 / 130 / 160 / 190 (+ 30% AP) damage. The champion hit is then linked to Rumble, and is continuously shocked for 5 / 10 / 15 / 20 / 25 (+ 3.5% AP) damage per .25 seconds and is slowed for 10 / 15 / 20 / 25 / 30% for the duration.

#New: Scorched Earth

Range: 1000 Radius: 300

Rumble shoots a line of rockets from his rocket pods in a line creating a scorched zone. Enemies within the scorched zone take magic damage every half-second and are slowed by 15%. After leaving the area the damage will linger for 1 second.

310 / 520 / 1730 (+80% AP every half second for a total of 620 / 1040 / 1460 (+ 160% AP) over 5 seconds

What did you guys think? What would you rather see for Rumble?

6 Comments

DGAGAAsharpAGD1/6/2020, 9:17:52 AM3 votes

Hi, Rumble mid main here.

I'm sorry, but i can't stretch enough how important his shield is for both top and mid, that's what makes Rumble good and playable, taking it away would inevitably hurt him in every part of the game. Saying that his harpoons are good only for csing and sticking to enemies is kinda misleading, since with +50% heat it can take 1/5 of squishies health.

Rumbles Q is what makes his playstyle unique, similar to Singed, who has to run over you head with gas, you have to face them with Rumble, it puts little more skill and uniqueness into playing him, you can learn kiting/hitting 360° with it, facing wall(harder than it sounds) in order to hit whoever is on the other side, taking these away would imo take away his core gameplay.

Heat managment might gate his power, but it rewards players who know what they are doing, there is decision making and some skill behind it, "I'm at 40% heat, let's use E, Q/W rather that using weak Q/W and E" or "I'm at 80%, I could use Q and overheat, but I will use E and Q and overheat anyway" etc., there is also bug that gives you split second after overheating with harpoon that let's you use Q/W and even ult.

Don't take it as an insult, but do you play Rumble? If so, for how long.

I personally think that Rumbles spot in current meta is midlane, he can't compete with sidelane pressure after laning phase in toplane is over, bruisers/juggs and few mages can put out more pressure and Rumble is kinda wasting his potential there.

On the other hand, his midlane is really good, vs assassins his shield and basically whole kits plays in his favor, good mage player on Syndra/Ori might be pain, but thats where his godlike roaming comes in.

Not sure why ppl aren't abusing him, perhaps bcs his uniqueness. But for me, he is strong pick and my personal favorite champ.

What I would do, is to give his ult exact line where hitbox is, I can see how it can be annoying to stand next to it just to burn to death.

For bigger discussion with Rumble players, feel free to post or ask in r/rumblemains.

But for me, this will be no, sorry.

Horse Grenades1/6/2020, 4:57:47 PM1 votes

I do agree his kit feels dated. But it feels dated for a time when it's what League is supposed to be. Monitoring closely cooldowns and positioning to maximize dmg.

His "age" has more to do with having to have a brain and not just dumping all your abilities at once

Paroe1/6/2020, 5:01:07 PM1 votes

It seems to me like you dont understand exactly what rumble is... Hes an AP bruiser. Hes meant to build HP+AP and run around doing rumble things. Actually, one could argue that hes with Mundo and Volibear in the proto-juggernaut group due to his immobility.

RealDsy1/6/2020, 8:45:04 PM1 votes

When i played him first it was surprising that hitting opponents constantly with a flamethrower is harder than getting a score with nidale spear from a mile away.