MM improvements?

Elindis·2/14/2016, 2:16:16 PM·1 votes·456 views

I've been seeing alot threads about unbalanced MM, especially on lower levels, but my recent experience says otherwise. I am leveling with my buddy (he just started to play league) and after like 2 normal games our MMR got catapulted to 2.2k+ and we're constantly meeting players of similar skill. We haven't seen single newbie, everyone is smurf and im very satisfied by this MM. My buddy gets owned alot, but he learns very quickly... Just so you know, completely new player doesn't get matched against smurf UNLESS he's duoing with smurf. Good work Riot

2 Comments

Definitely Bait2/14/2016, 3:07:52 PM1 votes

My Shaco only account gets about 2 - 3 players on each team with correct builds, masterys, and item builds that maintain good cs 70 - 100 at the ten minute mark with around 2 players who would struggle with intermediate bots in a 1 v 1 lane. There is a serious problem when someone adds me on their plat / diamond main after a game that had multiple real new players.

Lee Sin's pulling off perfect insecs and ganking like it's going out of style while also keeping up on farm. Rivens with perfect animation cancels tping bot for double kills. Vaynes that look like doublelift just popped onto a new account. None of these should ever be anywhere near a match with actual new players after playing enough games to hit level 20 or 25. Yet they still are.

I've got one other giant issue with the new player experience..

The tutorial is near worthless. This is a game that really requires a whole series of detailed tutorials to get down. These tutorials should cover all of the basic mechanics you'd expect out of anyone. Start the tutorial with a explanation on some good beginner characters and move all the way up to attack move / recommended item builds. Teach them that adcs like to grab things like infinity edge / essence reaver and stay in the back just hitting whatever is safest and highest priority. Give a explanation of jungling (Basic clear route of camp -> Buff -> Buff -> Gank or back, when to build each different machete, what the better start is 3 pot or Hunter's potion and Machete vs Talisman, what smiting each camp gives). Make sure they know what a support does (Vision, Protecting the adc, Carry Vs Utility Vs Engage supports). Give a introduction to the 2 solo lanes and their difference (Top & Mid). Teach that top laners need to be relatively safe and generally have good engage / cc. Teach that mid laners are the teams second carry or support and are required to watch other lanes for roams. Make them love and worship the holy ward trinket that should be used on cooldown.

Basically, the introduction of the game should literally be a bunch of in depth interactive tutorials for the first 5 - 20 hours of play . So they're ready to play with the rest of the user base without unknowingly inciting toxicity.