Let's change warrior

CoolKnightST·9/19/2015, 2:52:36 PM·1 votes·182 views

What are the current pro & coins to the existing one:

  • Really bursty early on
  • Doesn't scale well with AD
  • Doesn't scale well into the lategame

When I thinking about warrior junglers their are a fell things that cross my mind:

  • The ability to aply high frequency ganks (be able to gank again within the 60 seconds without getting punished for it)
  • Splitpush when building full AD
  • Teamfight when going for tank

Ad this moment the entire item is build arround bursty early game & going tank for teamfight. You just rarely see the features these warriors should have and most of them can only prefer those 3 points when provided by their kit naturaly. I would like to see them provided with options. It might add the cost of something else but I think it would make warrior junglers a lot more cleaner & healthier in the game itself.

#Hungering Blade (Melee Only)

  • Recipe: item 1036 + item 1006 + item 1006
  • Stats: 15 Attack Damage, +100% Base Health Regen
  • ** Cost:** 1000g
  • UNIQUE – CLEAVE: Basic attacks deal 20% to 60% of your attack damage to units around your target – (20% AD near the edge) (385 range).

This item would provide them with the sustain & waveclear needed to provide those high frequency ganks while later they can go for a full AD build and become a scary splitpusher when the option is available.

#Warrior (Melee Only)

  • Recipe: Hungering Blade
  • Stats: 40 Attack Damage, +100% Base Health Regen
  • Cost: 1400g (enchantment only)
  • UNIQUE – CLEAVE: Basic attacks deal 60% to 100% of your attack damage to units around your target – (60% AD near the edge) (385 range).

And for toplaners:

#item 3077 Tiamat (Melee Only)

  • Recipe: Hungering Blade + item 1037
  • Stats: 40 Attack Damage, +100% Base Health Regen
  • Cost: 2000g
  • UNIQUE Passive – CLEAVE: Basic attacks deal 20% to 60% of your attack damage to units around your target – (20% AD near the edge) (385 range).
  • UNIQUE Active – CRESCENT: Deals 60% to 100% of your attack damage to units around you – (60% AD near the edge) (10 second cooldown) (400 range).

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