Let's change warrior
What are the current pro & coins to the existing one:
- Really bursty early on
- Doesn't scale well with AD
- Doesn't scale well into the lategame
When I thinking about warrior junglers their are a fell things that cross my mind:
- The ability to aply high frequency ganks (be able to gank again within the 60 seconds without getting punished for it)
- Splitpush when building full AD
- Teamfight when going for tank
Ad this moment the entire item is build arround bursty early game & going tank for teamfight. You just rarely see the features these warriors should have and most of them can only prefer those 3 points when provided by their kit naturaly. I would like to see them provided with options. It might add the cost of something else but I think it would make warrior junglers a lot more cleaner & healthier in the game itself.
#Hungering Blade (Melee Only)
- Recipe:
+
+ 
- Stats: 15 Attack Damage, +100% Base Health Regen
- ** Cost:** 1000g
- UNIQUE – CLEAVE: Basic attacks deal 20% to 60% of your attack damage to units around your target – (20% AD near the edge) (385 range).
This item would provide them with the sustain & waveclear needed to provide those high frequency ganks while later they can go for a full AD build and become a scary splitpusher when the option is available.
#Warrior (Melee Only)
- Recipe: Hungering Blade
- Stats: 40 Attack Damage, +100% Base Health Regen
- Cost: 1400g (enchantment only)
- UNIQUE – CLEAVE: Basic attacks deal 60% to 100% of your attack damage to units around your target – (60% AD near the edge) (385 range).
And for toplaners:
#
Tiamat (Melee Only)
- Recipe: Hungering Blade +

- Stats: 40 Attack Damage, +100% Base Health Regen
- Cost: 2000g
- UNIQUE Passive – CLEAVE: Basic attacks deal 20% to 60% of your attack damage to units around your target – (20% AD near the edge) (385 range).
- UNIQUE Active – CRESCENT: Deals 60% to 100% of your attack damage to units around you – (60% AD near the edge) (10 second cooldown) (400 range).