Suggestions for the Spiderqueen, Elise
Hello all^^,
Long time ago, before the release of
I had my own little creation how a Spiderqueen would look like Abilitywise. Since Elise has some tough time in game for a while I thought I post a little Reworked Elise here.
So here is my suggestion for Elise
:
[Passive] Spider Queen
no changes
[Q] Neuroxin/ Venemous Bite
[Neurotoxin] :
Magic Damage:
40/ 75/ 110/ 145/ 180--> 45/ 85/ 125/ 165/ 205 Bonus Damage:+8% (+3% AP) of actual health)--> +9% (+3% AP) Damage Type:Instantly--> over 3 SecondsNEW: Target will gain one Stack of Neurotoxin for 8 Seconds for each Second poisoned. A Neurotoxinstack reduces the Magicresistance of the target by 1/ 1,25/ 1,5/ 1.75/ 2.
**[Venemous Bite] **:
NEW: Slows the Movementspeed of the Target by 6% for each Stack of Neurotoxin the Target has for 2 Seconds, decaying over time.
[W] Volatile Spiderling / Skittering Frenzy
[Volatile Spiderling]:
Reworked: Now a skillshot, which explodes on the first enemy hit, dealing
75/ 125/ 175/ 225/ 275 (+80% AP)--> 35/ 75/ 115/ 155/ 195 (+50% AP) magic damage to nearby enemies. Upon exploding, the Volatile Spiderling realeases up to 2 of her readied Spiderlings for 3 Seconds, which will attack the primary target, but will favor Champions.The Spiderlings will deal 35/ 50/ 65/ 80 (+30% AP) additional magic Damage for the next 2 Attacks (maximum attack amount is 2 without skittering Frenzy).
[Skittering Frenzy]
no changes
[E] Cocoon/ Rappel
**[Cocoon] **
no changes
[Rappel]
Removed:
Upon landing, Spider Queen's bonus damage and healing are increased by 40/ 50/ 70/ 85/ 100% for 5 seconds.
**[R] Spider Form/ Human Form **
No changes
This changes would emphasize her Spider Identity in my opinion and maybe strenghen her so that she feels better in game. Personly I would prefer a vector-targeted E with a tangle instead of a stun but that would be too much I think^^. I am not saying its the ultimate "fix" for Elise but its a suggestion :)
Thoughts?