Champs > Lanes
Whatever the lane, games should (skill aside) generally focus around 2 carries and how to win with or beat them. Even if that means counter picking your matchup and snowballing it.
Whatever the lane, games should (skill aside) generally focus around 2 carries and how to win with or beat them. Even if that means counter picking your matchup and snowballing it.
the slowest game state is 1 carry(mid or adc) 1 support carry(mid or adc) 2 tanks and 1 support the best game state is 2.5 carries 1 tank 1 split pusher 2,5 means bot and mid together this means a game state where everyone contributes equally and has possibility to impact the game to a hard carry (the alistar comboing both carries on the enemy team in a team fight is a hard carry play/ the nasus or tryndamere split pushing the nexus is a hard carry play)
the game state in season 9 was 4.5 carries as nobody really wanted to play a tank and everybody was hard focusing on dealing the most damage possible this game state was a thing 2 times in leagues history first time with the adc changes where you would see 4 adcs in a team comp (quinn graves corki ezreal for example) the 2nd time was with black cleaver meta where you would see people go bruisers in every lane including bot and just rush cleavers
since the conq changes (i think it might need a nerf still) makes tanks playable but with the jungler changes it also means that we might see tank junglers resurface as carrying through jungle is a lot harder due to low xp so we might see the 2.5 , 1 , 1 split oh and supports got nerfed so now they aren't a full champion again so we are onto a good track to make the game state good
counter picks wouls still matter builds would still matter your team giving up after losing 1st drake would still matter but hay at least it won't be a degenerate fight all day meta with 0 macro