Making a more viable and distinct identity for Cho'Gath
Cho'Gath: The growing void monster, eats things, melee mage, nasty ultimate damage, low mobility, semi-useful silence, strong but very delayed knockup. Typical status: not very viable, knockup too easy to dodge, and after knockup is missed, initiation is difficult, especially considering other champions do similar damage with much more ease in hitting something.
So currently, not much sets Cho'gath's actual dynamic gameplay apart from other mages. knockup and silence are nice, but the knockup is unbelievably slow to land and at upper levels, almost always dodged.
Now, looking at Cho'Gath as a champion, what is he? He's an enormous growing void monster that wants to eat.... everything.... all the time..... such hungry..... many eat..... wow......
So, does one need to do to eat something else? Answer: Get close What do you do when something that makes a turret look tiny starts lumbering towards you? Answer: Fucking run
My thought for Cho'gath is that his identity should be reinforced as the champion that you should keep your distance from . The closer one gets to cho, the btb Here's how this could be done:
Rupture: amount of time between cast and actual knock up scales with distance to the cursor. Meaning, if the cursor is right next to cho'gath, then the knockup is almost instant, and if the cursor is as far away as possible, then the spikes will take longer to knock up because they have to travel through the ground to get to that point.
Feral Scream: The damage should be like a reverse Nidalee spear, instead of doing more damage as the distance between Cho and the target increases, the less damage it does. It's only logical that the closer one is to a source of sound, because if you're standing next to something that's screaming, then it's going to do more damage than if you're fifteen feet away.
Any other thoughts or suggestions? It's like 2:30a.m. where I am right now, so the coherency of this message is not garunteed.
Thanks,
Ascilith