Teleport is still op
It's been like this for a while and nothing has been mentioned so I assume riot was satisfied with their little wrist slap and is completely ignoring how broken teleport is top lane and the negative effect it has on the laning phase.
Riot made a big deal about tradeoffs and wanting strategic diversity when they buffed teleport, but teleport has no strategic tradeoff. It's still better than ignite in lane with the added utility of cross map plays. What it does do is incentivize boring, passive, low skill farm-offs by requiring your opponent to force you out of lane twice before you're actually punished at all and giving you an automatic cs and exp advantage over anyone who tries to create kill potential with ignite. I miss top lane deathmatch where every game had constant kill pressure and if you outplayed your opponent you actually killed them or forced them to back and miss waves of cs. Now you outplay your opponent and your reward is a 4 minute timer where if you do it again it actually matters.
I want that top lane deathmatch playstyle to at least be an equal option instead of being completely overshadowed by "farm until you can make an LC$ teleport #bigplay". Note that I'm not saying teleport shouldn't still be a viable option for people that want to help their team and make plays, it just shouldn't carry them through lanes vs summoner spells that are actually 1v1 focussed.