AP Bruisers will always be a balance nightmare with the current set of items

nelogis·4/25/2019, 2:37:46 PM·14 votes·9,214 views

When you look at champs like Rumble Sylas Swain Vladimir Ryze Diana Mordekaiser etc. you always see them dominating the game and warping the meta around them or they are just straight up irrelevant.

Right now Vlad is broken and is terrorizing the game. While any other one on that list is irrelevant.

I think the biggest reason why these champs are so hard to balance is that they have nothing to be balanced around.

Imagine the current AD Bruiser roster and what they build. You are thinking about stuff like Steraks / Titanic / GA / BC / Trinity and all that good stuff. Items that benefit their kits and synergize with it. Now Imagine if we just removed those items and these bruisers would be stuck with items like Ravenous / BotRK / Mallet / IBG / Maw / QSS You already know that this would be absolutely horrible for any bruiser out there that isn't named Mundo.

Now those AD Bruisers just build suboptimal stuff and just deal not enough damage to be relevant. So they start building ultra damage items like IE and ER so they deal enough damage but are not tanky enough and die in 3 seconds.

Then Riot comes in here and either buffs their damage or tankiness, the problem is, if that happens then they become unstoppable. When you give them enough tankiness that a Darius with IE and ER rush can survive then he will instagib anything that gets close. When you give him more damage then Darius will just go nigh full tank and still kill anything that gets too close.

It becomes super hard to balance these AD Bruiser because the items they build are not working with their kits. IE is not designed for bruisers but when there isn't a better damage item then there just isn't a better damage item and they are forced to build it.

When you look at what items the AP Bruisers I listed above build on OP.GG you quickly realize it's stuff like Ludens / Rabaddons / Spellbinder, stuff that a Bruiser wouldn't build if they aren't forced to do so.

In short, if an AD Bruiser would build the same as an AP one it would look like this: Darius item 3022 item 3046 item 3031 item 3111 item 3139 item 3800

It's this mish-mash of suboptimal items that you hope kind of works on your champ and if it doesn't then good luck staying relevant in the game until the day Riot decides to make it work, in which case you become unstoppable.

It is also very clear that these AP Bruisers have certain parts in their kit that just could be on an item they could build. Sylas and Diana passive for example, they are more or less tiamat effects... how about we make an AP Tiamat item and give these champs actual passives. Passives that aren't here to forcefully make them work with the current suboptimal buildpaths they have

Mordekaiser passive too, that could be an item, you could remove Sylas shield if that item was a thing. Then Sylas E wouldn't be so grossly overloaded and wouldn't need to be an a 18 second cooldown lvl 1. But he needs that shield right now, otherwise he will die in 3 seconds.

Same with Ryze shield, do you see a single shield in Darius kit? Or shields in other AD Bruisers? There just a few of them. they don't need it because the items they buy cover that aspect (Steraks).

When basic needs of a class are not represented in the items they buy then all of those things need to be forcefully included in their kits otherwise the champions wont ever work.

If you want to make actual AP Bruiser and not pseudo tanky burst assassins on their good days and walking wannabe AP tanks on their bad days, you need to rip off their innate champion mechanics that the whole class needs, put these on items and give them tools or strengthen them into wanting to buy those exact class defining items.

Only then you can actually make them into normal champions that aren't a balance nightmare 24/7.

18 Comments

Frosted Tips4/25/2019, 3:45:25 PM4 votes

The lack of AP Bruiser items and clarity on what identity they should encompass are huge issues that Riot will have to face up until they actually release items designed for them. Mainly the issue lays there, but also the way AP works is much different than how AD works making it hard to not make items for AP Bruisers that are not abused by other AP classes. Tanks, Mages, and AP Assassins may all attempt to abuse items designed for AP Bruisers. One way to stop mages from abusing them is by making these items Melee only, but then we still have to worry about Tanks and Assassins abusing them and that will be a hectic task.

Tobykachu4/25/2019, 2:56:08 PM2 votes

Only Vladimir really builds like that since he seems to play more like an AP AoE burst mage now rather than a bruiser. Sylas and Ryze are fortunate enough that they can get all the defensive stats they need from running Afterchock. Diana was intended to be a bruiser, but thinking she plays like that rather than an assassin is probably incorrect.

Hammermancer4/25/2019, 5:39:34 PM2 votes

this happened to Jayce

used to build item 3078 item 3005 (the real one not the fake one)item 3022 now forced to poke you from two screens away with amazing engaging gameplay such as Q into E E as you q or Q after an E item 3147 item 3814 item 3142

Bonipherus4/25/2019, 10:02:09 PM2 votes

Forgot Singed

Targon4/25/2019, 11:24:17 PM2 votes

I agree completely. As a Diana main (or former main), she just simply cannot function as an AP bruiser. Her only ever "bruiser" build of item 3027 + item 3115 is pretty much unviable and is nowhere near as strong as taking a combination of 2 of: item 3078 item 3071 item 3161 item 3074 item 3748 item 3812 item 3053. You get outscaled so quickly against AD bruisers if you try to actually build as an AP bruiser with what the current itemization offers. So you're forced to build as an AP nuke and hope you can get as much damage out as you can before you die. Some key points with poor itemization for AP bruisers:

  1. There's no viable way to keep AP bruiser damage relevant except for buying more damage items. For magic pen, ou could build item 3135 for a bruiser build, but that's as ridiculous as buying item 3036 for an AD bruiser build. So you're forced into building flat pen, the easiest source being item 3020 which is both a blessing and curse. Great item as it gives you early pen, but most AP champs are near reliant on Sorcerer's shoes to do relevant damage, meaning that item 3047 and item 3111 are much less viable on most AP bruisers if you want your damage to stay relevant... but then you can't get the AA damage reduction or tenacity the defensive boots offer. Meanwhile Camille Garen Darius JarvanIV Nasus RekSai Fiora have true damage and/or built in armor pen; while Irelia Jax have mixed damage; RivenHecarim have absurdly good synergy with conqueror (along with the aforementioned Jax, and Irelia); and Kled Illaoi Gnar Urgot have % max health damage to keep them relevant.

  2. There's no viable sustain for AP bruisers. AD bruisers have Ravenous Hydra and Death's Dance, and heck, even the new Wit's End. AP champions only have item 3146, which is weaker on all AP bruisers you mentioned. Hextech Gunblade is literally an Akali and Katarina item.

  3. Defensive AP Items are Suboptimal for AP Bruisers item 3102 is more of an AP assassin / poke-mage item that easily gets popped these days from things like a stray Luden's proc. item 3157 is really strong but again offers very little defense outside of its passive. You only buy it for its passive because time is critical in this burst meta. Apart from its passive, it offers as much protection as item 3156 for AD bruisers, and you rarely see Maw built on AD bruisers despite the buffs it has gotten. So if you want to be beefier, you need to dip into tank items. But AD Bruisers have the luxury of being able to buy tank items without their damage falling off as hard, unlike AP bruisers.

Sucction4/26/2019, 1:33:27 AM2 votes

I think the reason Vlad is overpowered right now is actually due to all the cdr available from runes.

Because there's so much you can get from runes, he can get Deathcap 2nd item and it makes it seem like he does crazy damage really early on, when in reality he's just mega stacking AP.

I think the scaling cdr rune needs to go, or they need to make Kindlegem and Codex share a cdr passive so he can't get both.

iChimp4/25/2019, 2:58:23 PM1 votes

Only problems here are sylas and vlad and sylas is gonna be a lot worse with aftershock nerfs same with liss who i'm assuming is also on this list. Vlad seriously needs a nerf tho champ is way too good and consistent.

GodlyBane4/25/2019, 5:16:38 PM1 votes

Ok well every single one of those AP bruisers uses many of the mage items fluently and synergizes well with them, not to mention you forgot the ridiculous stats that AP items give. AD nneds more options in order to deal with AP and supports and all that and DONT have overtuned itemization

DW Diana4/30/2019, 6:42:37 PM1 votes

From what I can see the only thing that sets AP and AD fighters apart from one another is passive scaling from items.

When you talk about items like item 3078 item 3748 item 3053 item 3071 the thing you need to look at is how they scale throughout the game. item 3078 - BASE AD scaling means every level it does more on hit...for free item 3748 - More damage the more HP you have. Every item you're going to build has HP, and as you level you again get more HP. Again this is free extra damage but also tankiness item 3053 - More AD based on you BASE AD, and you get a bigger shield the more HP you've got, which is any item you're likely to build and as you level. item 3071 - Armour shred based on any physical damage done. As your opponents level and gain armour this is going to do more, but also unlike things like witts end, this works on ANY physical damage, not just AA's meaning DoT's or Ghouls or tentacles also stack this up for you.

The simple fact is because EVERY AD fighter can build just one or two of these items and gain free scaling for the rest of the game off TANKY stats like HP, they are naturally superior at their role than their AP equivalents. Look at Irelia: She scales far better off AP than AD but why bother? She can still do stupid damage with the AD items, and also gets free AOE, HP, a shield, movement speed, and an AA reset. Meanwhile the AP only Divers Diana Elise are forced to build mage items and be played as assassins. The same is true for Juggernauts, where champions like Illaoi, Darius and Yorick only really have to build one or two of the above items and be a monster while Mordekaiser builds mage items throughout.

The sad fact is that currently there isn't a single item that is designed to be used by AP fighters, there are just mage and ADC items that are better than nothing.

Poop Johnson4/26/2019, 1:07:13 AM1 votes

Why do we need AP bruisers again? It seems kinda redundant to arbitrarily shove a class into building items that wasn't meant for them. Look at Diana , you know how much easier she would be to balance if she scaled off of AD/HP rather then AP? She could actually stand as a diver and not some horrible Frankenstein of diver gameplay slapped into a full damage build. Let's flip the script and say Darius is now AP, what depth does this add besides making his AA's do no damage? What has his kit gained from it?

Now lets think to the other side, how would you stop Ekko /Fizz and probably now Akali from abusing AP bruiser items? How about mages in general?