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Why Do So Many Damage Items Have Health?

Ap2626··2 votes·371 views

AP: Liandry's Torment, Hextech GLP, Hextech Protobelt, Rod of Ages, Rylai's Crystal Scepter

AD: Frozen Mallet, Black Cleaver, Titanic Hydra, and Trinity Force

It doesn't really seem like a lot of items(which would make sense because there shouldn't be that many damage items that also make you tanky), however pretty much all of them except frozen mallet and hextech glp are built on SO many champions. Champions with % max hp damage(cough tanks) just seem so strong right now. It is weird to see an ap mage walking around with lyandries, rylais, and rod of ages and have so much hp (1100 bonus hp). This is great for Fiora, Vayne, and even tanks who have % max hp in their kit, but it gets really annoying when you are playing gangplank, jhin, and other champions that are meant for ranged burst. They tend to be fairly immobile and just get one shot by the midlaners/bruisers that they cannot kill.

Earlier, I was playing a game as gangplank and had to lane against an Illaoi. The lane went okay and we were about even. By the time i finished TriForce and Youmuus I was doing around 400 damage with my barrel combos...the problem was...no matter how many of these I landed...I wouldn't make much of a dent in her hp even though she had next to no armor(her build at that point was black cleaver + steraks).

Just wanted to ask what others think about this because a lot of damage champions feel way too tanky (I am noticing this a lot after I starting learning Gangplank when I normally play Fiora).

4 Comments

Magical Zoe2 votes

Those AP items that you mentioned are almost strictly forAnivia AurelionSol Brand Cassiopeia Kassadin Karthus Singed Rumble Vladimir items like these are needed on these champs because they all easily can get bursted by their opposing midlaner, besides Kass and Singed.

You mentioned Fiora, she's a skirmisher, she needs health and damage to survive in fights or she pops like a balloon.

There's a lot of damage in the game for sure, but we all know thatitem 3107 item 3190 item 3504 single handedly negate any of that damage. We should be talking about THESE busted items.

Ap26261 votes

{quoted}

Those AP items that you mentioned are almost strictly forAnivia AurelionSol Brand Cassiopeia Kassadin Karthus Singed Rumble Vladimir items like these are needed on these champs because they all easily can get bursted by their opposing midlaner, besides Kass and Singed.

You mentioned Fiora, she's a skirmisher, she needs health and damage to survive in fights or she pops like a balloon.

There's a lot of damage in the game for sure, but we all know thatitem 3107 item 3190 item 3504 single handedly negate any of that damage. We should be talking about THESE busted items.

When I mentioned Fiora I actually meant as a counter to all of the health in the game because of her % max hp true damage.

EDIT: On Fiora I actually build tabis/mercs, Rav Hydra, TriForce, Death's Dance, (Bloodthirster), Black Cleaver, GA(if I didn't get bloodthirster). The only HP items I buy on her are TriForce and then a late BC(I sometimes swap the two though if the enemy team builds armor).

Also yes, the healing items(mostly censer) are ridiculously overpowered. The problem with the AP HP items though, is that building full AP is really inefficient early due to the high gold cost on Rabadons and some other AP items. With Rylai's and Liandry's, mages can output similar amounts of damage while being SO MUCH safer...I understand that assassins can still kill them(although it does take a little bit longer), but the problem is more for the squishy burst champions that don't have the mobility to dodge their damage.

AmetDeCrypt1 votes

there's natural armor and runes for that. before about 4 items tank scales way harder than damage, and usually after that for the juggernauts for some reason...

kithekiller24151 votes

why is there % health damage to damage tanks or any player taking health items. ik gp can hurt with %health damage any player knows that.

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