Looking for a Kindred Abilities Rework

Howling Equinox·10/9/2018, 5:33:44 PM·1 votes·1,070 views

Here are my thoughts on a Kindred Ability Rework please leave your thoughts on this in the comments section

Kindred

https://na.leagueoflegends.com/en/game-info/champions/Kindred/

Abilities

Q: Dance of Arrows Kindred tumbles and shoots up to three arrows at nerby targets and allows kindred to jump walls.

Q: Rework does everything the same but when upgraded to lvl 3 up it gives a slight increase movement speed buff which last for a short time when used, it lasts longer at lvl 5 movement speed activates at the end of the leap, unlocking the ability at lvl 1 has a (Wolf) Passive which allows any target hit by Q more Vulnerable to attacks given by Wolf stacks up to three max at a lvl 4 upgrade. Wolf will tell you which one is weak, enemies are marked with a very small blue dots above their head having three dots if all three arrows land on the enemy the stack has a duration time and a reset cooldown effect.

W: Wolf's Frenzy Wolf enrages and attacks enemies around him and Reduced cool time for dance of arrows within circle.

(Lamb) Passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.

W: Rework is everything is still the same but Wolf will ignore minions and focus attacks on enemy champions within its circle range if there is no enemy champions in the circle Wolf will attack minions if Wolf is attacking a minion and a champion enters the circle Wolf will stop attacking the minion and go straight for the champion.

E: Mounting Dread Lamb Fires a carefully placed shot, slowing the target. If lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.

E: Rework again does everything the same but upgraded at lvl 3 up it gives a slight attack speed buff that last for a short time when used, it lasts longer at lvl 5 the attack speed activates on the first hit of E slow effect, area attack range of E circle is extended slightly each time E is upgraded

R: Lamb's Respite Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.

R: Rework for this is that it does what it does exactly the samething no one can die teammates and enemies but when R is upgraded to lvl 2 only Kindred if standing within the Respite circle doesn't lose health from any sort of damage within R not until R is finished at a lvl 3 upgrade when R is finished and the beam of light hits the floor with Kindred in it Lamb will glow gold and Wolf will spin around Lamb in a small circle dealing damage to anything Wolf goes through the duration of this depends on the damage Kindred received when within R when it was active if W or E is used while this happens Wolf will release back the duration damage to the first enemy Wolf bites and this effect on Lamb would end

Check out Kindred's Abilities in game at Collections - Champions - Kindred to get more of a idea or sense of what im talking about

https://youtu.be/5PPCMGDcr_E https://youtu.be/wpQRZCoMKGs

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