Anivia "Flash Frost" remake

Raxxu·10/15/2014, 6:13:51 PM·11 votes·2,159 views

I've mained Anivia for over 2 years, and I was pretty excited about the changes on her stun. The animation is pretty good, but the problem is that you can no longer cast it if you click outside of the maximum range. It makes it harder to land a max range stun, as the character will walk until he can cast the spell to the area where you clicked.

Ruins max range combos, because you usually click a bit farther than the maximum range, making your character walk towards the opponent instead of casting the spell.

Please fix this :)

Note: included a gif so you could see what I meant, http://cdn.makeagif.com/media/10-15-2014/Vm3aSU.gif

10 Comments

Solidair310/15/2014, 6:19:01 PM3 votes

Don't worry, Riot knows. They don't know how long the fix will take, sadly.

Dryad Soraka10/15/2014, 6:29:31 PM2 votes

Janna has the same issue, or atleast I'm pretty sure it's never been the way it is now. Not sure why they change these things.

Auryiel10/15/2014, 6:51:47 PM2 votes

sigh Again with the stupid changes/bugs that are ''not high priority'' and take several patch cycles to fix

Rivenwind10/15/2014, 6:59:14 PM2 votes

Something that I notice is that with her Q, if it's smartcasted it takes me two or three clicks/activations to get the spell to even go off. I find that simply ignoring the indicator and putting it at less than max range is a potential work around. The spell travels to its maximum distance regardless of where the indicator is, and depends on when you activate it.

The only real advantage this gave us anivia players is the en-route indicator when the projectile's actually travelling, imo.

tau4310/15/2014, 7:19:44 PM2 votes

Please! It's actually made it harder to hit.

Marthian10/16/2014, 4:27:30 AM2 votes

It's a bug, they are working on it.

snowycake10/15/2014, 11:48:58 PM1 votes

I think the new indicator makes it harder to hit honestly. Why even have that circle there if you have to press q twice to even make it go off. Also the walking forward thing has cost me so many kills and even got me killed a few times from the inability to stun properly without walking instead. The circle could also even be misleading to new people because like I said, you have to press q twice for the stun to go off. Having that circle there is kind of redundant if you can tell what it does by -reading- the description. It also makes it feel impossible if you have lockscreen off. By making this game "easier" for people to understand, they're making it feel harder to do anything.

A0 SHIN10/15/2014, 6:58:32 PM1 votes

I dislike the new circle they added as well. I think if they wanted they couldve just added the circle around the Q and left everything the same. The circle + skillshot indicator crowds the screen and makes it harder to aim. I think the new particle effect they added is fine though.