Too many people don't know what they're doing late game.

LogosEthosPathos·3/24/2015, 12:14:06 AM·7 votes·2,147 views

How many of you have found yourself in an even game, or possibly one you are winning, when all of a sudden its mid or late game and your team doesn't want to group, focus objectives, ward, or hasn't been paying attention how they should be building or how the other team is counter building? I believe a great way to aid this problem would be to create a late game simulator, maybe as a new game mode. It would put both teams 30 minutes or more in the game with a huge lump of gold for each player. This way they have to pick their builds carefully in order to win, while also being forced to learn situation builds. Too often have I found myself late game and people are running around chasing kills, farming aimlessly by themselves or split pushing without a teleport at a time when there's a team fight about to go down. It would also help to show the importance of focusing objectives and working as a team to properly end the match. Finally, i think would also be a lot of fun being able to rush crazy experimental builds and try them out to see if they could possibly work. What do you guys think?

8 Comments

FourVsFive3/24/2015, 1:25:42 AM2 votes

Also be good way to test late game builds too. Win win. I say. only problem is support don't get same gold as every one so would not be as real if every one got same gold. Unless a way to distinguish the roll.

Minrog3/24/2015, 6:42:51 AM2 votes

I think it's a neat game mode but I agree with the other poster that not every role gains the same amount of gold/minute so you'd have to come up with an average to work off of. Like a good amount of gold for a support is 250 gold/minute but for an ADC it'd need to be more like 400 gold/minute to accurately reflect how much they earn normally.

Also, as for the game mode's purpose I'd like to mention an anecdote I was thinking about just a couple of days ago. I was watching the Giants vs SK Gaming match from last Thursday and I couldn't believe how bad GIA did in the late game. They had a fed Jax and a super farmed Jinx and they just repeatedly grouped 5 mid and lost team fights. They tried 1 split push that technically wasn't a split push because the only one who wasn't hiding in the jungle was the Jax hard pushing top lane. SK collapsed on him and it failed and GIA didn't try again.

Also, the FNC vs OMG game from last year where soAZ used his equalizer on the fountain against Kha'zix and Kha'zix just hopped over and soAZ ran away from his minions while Kha'zix annihilated him with isolation damage.

If these guys who make tons of money doing this on a team for a living can't figure out how to play in the end game, I feel that there is little hope for us regulars who just met for the first time in a game being able to. Not that I think the idea is bad, I just don't think it will help much.

not a starburst3/24/2015, 4:35:14 AM1 votes

I'll honestly admit I have trouble lategame, mostly because I rarely get there and therefore don't have much practice. Stomping being so common means that usually either we've lost or won pretty decisively by 20 minutes into the game. The lategame just winds up being us finishing it or being finished because two guys won't surrender.

Durzaka3/24/2015, 6:51:23 AM1 votes

Sounds neat, but it won't teach anyone anything, you can be sure of that.

How would stacking items work? RoA?

It definitely is a problem though. Just last game my team was pushing mid as 5 against the enemy as 5. 2 of them were low (mid/supp) then out of nowhere, their top/adc peel off to the side. They disappeared so we just picked and wrecked their mid tower and inhib. Turns out that rotated top for some unknown reason.

Pretty hilarious.

Saianna3/24/2015, 10:12:00 AM1 votes

1 word: ARAM

Best lategame/Teamfight simulator created by players, broken by Rioters