@ CertainlyT - Regarding Zyra's plant logic, part still seems to be non-functional

Oh god beeeees·9/17/2015, 2:25:54 AM·1 votes·689 views

As previously stated a few weeks ago by Certainly T:

{quoted}

Zyra's plant logic will not be that much different. Here's the actual logic for those curious:

  1. Units that have taunted the plant (e.g., Shen), whatever their range.. they will just stare at an out of range unit while taunted
  2. Champs Zyra has auto-attacked in the last 3 seconds (prioritizing most recently attacked)
  3. Champs that have recently been attacked by any plant (prioritizing nearest)
  4. Champs within 350 units of the plant -- for reference, 350 is the size of Lee Sin's E1 or Evelynn's R (prioritizing closest)
  5. Non-champs Zyra has AA'd (prioritizing most recently attacked)
  6. Any unit in range (prioritizing closest)

The changes in 5.18 are that: 2 and 5 now use "most recent" over "closest", allowing Zyra to better re-direct plants to higher priority targets; Plants will no longer get hung up on invisible targets, such as champions in fog of war; Plants will no longer sometimes mis-believe that they attacked on spawn (which caused a long delay before their first real attack); Plants will quickly move to face the target they are going to attack next, so you can get a better sense for how your actions shape their priorities.

After the patch has gone out it definitely seems like 2, 4 and 5 are working properly, but 3 does not seem to be working at all. Tested this with both 1 plant getting an auto (due to 4), and having the champ walk into the extended range, and 2 plants next to each other that both get an auto before having the champ walk. Both instances, the plants deaggroed once the enemy was (roughly) out of the 350 sensor range, despite having been auto'd by a plant. All tests were with the Q plant, with no ult buff.

Can we get some clarification on this?

1 Comments

Vekkna9/17/2015, 4:20:20 PM1 votes

It's just radio silence on the Zyra AI "buff." CertainlyT's #2 is working, but #3 is not. The plant seems to skip to #4 automatically after 3 seconds.

Another possibility is that the plant "forgets" all of its priorities the second its target champ leaves plant range. Based on everything Riot has said about plant AI, the plant should re-prioritize the enemy champ target when it comes back into range so long as it was Zyra's most recent AA target within 3 seconds OR it is the champ to most recently take plant damage.

In theory, if a champ takes one hit from a plant, the plant ought to prioritize that champ over any and all minions (other than AA targets) for the life of the plant, regardless of how much time passes or whether the champ leaves the plant range. In theory, it should also prioritize an attacked champion beginning 3 seconds after Zyra AAs a minion.

According to CertainlyT, you ought to be able to spawn a plant right under an enemy champ, have the plant attack the champ right away, and then the plant will continue to attack that champ any time it's in range. This is lightyears away from what is actually happening.