@ CertainlyT - Regarding Zyra's plant logic, part still seems to be non-functional
As previously stated a few weeks ago by Certainly T:
Zyra's plant logic will not be that much different. Here's the actual logic for those curious:
- Units that have taunted the plant (e.g., Shen), whatever their range.. they will just stare at an out of range unit while taunted
- Champs Zyra has auto-attacked in the last 3 seconds (prioritizing most recently attacked)
- Champs that have recently been attacked by any plant (prioritizing nearest)
- Champs within 350 units of the plant -- for reference, 350 is the size of Lee Sin's E1 or Evelynn's R (prioritizing closest)
- Non-champs Zyra has AA'd (prioritizing most recently attacked)
- Any unit in range (prioritizing closest)
The changes in 5.18 are that: 2 and 5 now use "most recent" over "closest", allowing Zyra to better re-direct plants to higher priority targets; Plants will no longer get hung up on invisible targets, such as champions in fog of war; Plants will no longer sometimes mis-believe that they attacked on spawn (which caused a long delay before their first real attack); Plants will quickly move to face the target they are going to attack next, so you can get a better sense for how your actions shape their priorities.
After the patch has gone out it definitely seems like 2, 4 and 5 are working properly, but 3 does not seem to be working at all. Tested this with both 1 plant getting an auto (due to 4), and having the champ walk into the extended range, and 2 plants next to each other that both get an auto before having the champ walk. Both instances, the plants deaggroed once the enemy was (roughly) out of the 350 sensor range, despite having been auto'd by a plant. All tests were with the Q plant, with no ult buff.
Can we get some clarification on this?